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<blockquote data-quote="Reynard" data-source="post: 8507457" data-attributes="member: 467"><p>I have been back and forth on the immersion to metagame scale over the years. I recently swung away from "approach and intent" because I felt that it was pulling me and my players too far out of the game and have returned to a "describe your actions and I will tell you the results or if you need to roll" style. Neither is right or wrong, it is just about preference and how I want my game to feel at a given time. I am running OD&D (by way of Delving Deeper with some S&W thrown in) later tonight and am definitely going to go with "tell me what you DO, not what you want to roll" for that game. Not least because one of those players is a "I roll stealth/perception/whatever" without being asked to type and I want to curb that. In this case I want more immersion.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8507457, member: 467"] I have been back and forth on the immersion to metagame scale over the years. I recently swung away from "approach and intent" because I felt that it was pulling me and my players too far out of the game and have returned to a "describe your actions and I will tell you the results or if you need to roll" style. Neither is right or wrong, it is just about preference and how I want my game to feel at a given time. I am running OD&D (by way of Delving Deeper with some S&W thrown in) later tonight and am definitely going to go with "tell me what you DO, not what you want to roll" for that game. Not least because one of those players is a "I roll stealth/perception/whatever" without being asked to type and I want to curb that. In this case I want more immersion. [/QUOTE]
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