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<blockquote data-quote="HammerMan" data-source="post: 8507887" data-attributes="member: 84112"><p>here we go: as below.</p><p></p><p>so you stop game (immersion break 1) ask them to redeclair even though you understood (immersion break 2) then 'teach them' the right words to use at your table (immersion break 3)</p><p></p><p>"um, use context, why are you asking?"</p><p></p><p>the problem isn't even if someone doesn't want to (I dont) the problem is when they miss speak. when 1 phrase comes out wrong, and even if you know what they mean, you have to stop to correct the wording. </p><p></p><p>I am not saying you never have to ask wht they mean or why they want to do something... it happens. But I would say 90+% of the time you can peace it togather quicker than you can stop game and ask. In those moments you have hit a snag... and if your players use your way 80% of the time (a low ball I am sure you will pretend it is 100%) and of that 20% that they down (high ball estimate) and 90% of that time you know what they mean but stop anyway... that leaves 2% of the time you have to stop to ask lke you are... </p><p></p><p>However instead of saying "My way works most times but when it doesn't we can breeze through it more often then not" when your way stops you stop game to play a word game where the player must redeclare even if you know what they want.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8507887, member: 84112"] here we go: as below. so you stop game (immersion break 1) ask them to redeclair even though you understood (immersion break 2) then 'teach them' the right words to use at your table (immersion break 3) "um, use context, why are you asking?" the problem isn't even if someone doesn't want to (I dont) the problem is when they miss speak. when 1 phrase comes out wrong, and even if you know what they mean, you have to stop to correct the wording. I am not saying you never have to ask wht they mean or why they want to do something... it happens. But I would say 90+% of the time you can peace it togather quicker than you can stop game and ask. In those moments you have hit a snag... and if your players use your way 80% of the time (a low ball I am sure you will pretend it is 100%) and of that 20% that they down (high ball estimate) and 90% of that time you know what they mean but stop anyway... that leaves 2% of the time you have to stop to ask lke you are... However instead of saying "My way works most times but when it doesn't we can breeze through it more often then not" when your way stops you stop game to play a word game where the player must redeclare even if you know what they want. [/QUOTE]
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