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<blockquote data-quote="AbdulAlhazred" data-source="post: 8508053" data-attributes="member: 82106"><p>Well, first of all, it happens rarely, so do we really need to dwell on it? And is it actually a negative? If you say "I make a perception check" when describing entering a room, is it a bad thing if the GM expands on that, and you start playing in a new way that might even be more enjoyable? I'm not saying you DO want to play that way of course, but it cannot hurt people to try it. Nor is it necessarily any more onerous than your way. That is, if I say "I smell the air and look around" and you say "make perception check" is it really more problematic than if YOU say "I make a perception check" and the GM asks "Are you sniffing the air?" I don't think there's much difference IME.</p><p></p><p>Frankly, since my approach to play is generally a story now kind of approach, at least in my case, the game won't even work unless they describe what they did, because they are going to TELL ME what transpired. I might add in my part or provide some initial framing that their answer is built in respect of, but I'm only one of the authors of fiction here, and there's no right or wrong answer to what they found, generally speaking.</p><p></p><p>There's no accounting for taste, that is all. I mean, I'm not really at all opposed to players stating that they want to use a skill or whatever, though it might now and then turn out it isn't how things end up transpiring. Other people are bothered by it. Maybe I might hint as to what I think is the preferred approach, say if I'm playing with someone that I haven't played with before, especially if they are new to RPGs. </p><p></p><p>Frankly I doubt either you nor [USER=467]@Reynard[/USER] are actually all that up tight about it in real world play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8508053, member: 82106"] Well, first of all, it happens rarely, so do we really need to dwell on it? And is it actually a negative? If you say "I make a perception check" when describing entering a room, is it a bad thing if the GM expands on that, and you start playing in a new way that might even be more enjoyable? I'm not saying you DO want to play that way of course, but it cannot hurt people to try it. Nor is it necessarily any more onerous than your way. That is, if I say "I smell the air and look around" and you say "make perception check" is it really more problematic than if YOU say "I make a perception check" and the GM asks "Are you sniffing the air?" I don't think there's much difference IME. Frankly, since my approach to play is generally a story now kind of approach, at least in my case, the game won't even work unless they describe what they did, because they are going to TELL ME what transpired. I might add in my part or provide some initial framing that their answer is built in respect of, but I'm only one of the authors of fiction here, and there's no right or wrong answer to what they found, generally speaking. There's no accounting for taste, that is all. I mean, I'm not really at all opposed to players stating that they want to use a skill or whatever, though it might now and then turn out it isn't how things end up transpiring. Other people are bothered by it. Maybe I might hint as to what I think is the preferred approach, say if I'm playing with someone that I haven't played with before, especially if they are new to RPGs. Frankly I doubt either you nor [USER=467]@Reynard[/USER] are actually all that up tight about it in real world play. [/QUOTE]
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