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Sickness and Health: New diseases for your 5E game!
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<blockquote data-quote="clearstream" data-source="post: 8510839" data-attributes="member: 71699"><p>Your first line there (that I bolded) makes me think about the distinction between rule and rule-following. A basic definition of a rule is anything that can be followed such that:</p><p></p><p>a) our having, grasp or use of it can play a role in generating and explaining our action.</p><p>b) our actions can accord or discord with it;</p><p></p><p>But it was quickly realised that there was also this:</p><p></p><p>c) performing rule-constituted actions is compatible with doing so more or less well, and even breaking the rule</p><p></p><p>Otherwise one wouldn't be permitted to play <em>Chess</em> badly, and footballers would automatically cease to be playing football when they foul (rather than just incurring a penalty). Your concern is a fair one, but we are only admonished to DM as well as we can... wherever possible. We don't cease playing 5e* (or 5e) just because of difficulties in gauging challenge.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8510839, member: 71699"] Your first line there (that I bolded) makes me think about the distinction between rule and rule-following. A basic definition of a rule is anything that can be followed such that: a) our having, grasp or use of it can play a role in generating and explaining our action. b) our actions can accord or discord with it; But it was quickly realised that there was also this: c) performing rule-constituted actions is compatible with doing so more or less well, and even breaking the rule Otherwise one wouldn't be permitted to play [I]Chess[/I] badly, and footballers would automatically cease to be playing football when they foul (rather than just incurring a penalty). Your concern is a fair one, but we are only admonished to DM as well as we can... wherever possible. We don't cease playing 5e* (or 5e) just because of difficulties in gauging challenge. [/QUOTE]
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