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<blockquote data-quote="AbdulAlhazred" data-source="post: 8511186" data-attributes="member: 82106"><p>I think the only meaning one can derive from a basically pointless (in terms of there being any doubt of the outcome) fight is simply that people have come associate a specific set of behaviors with playing, and if those specific forms are not present then something is missed. It is a 'form over function' kind of thing. The players and GM COULD simply collectively generate some appropriate fiction, that is pretty close to what they will do ANYWAY, even with dice in this case! The FORM of tossing the dice around just has to be there for some people. I can honestly say I was never that sort of person. I'd be happy with the unvarnished narrative version, and get the same sort of feeling out of it, personally.</p><p></p><p>Meh, if you have to get 12 20's in a row, and AVOID 11 1's (and get the initiative, lol) to win, that's not even a sliver, that's "it happened once in all of the history of all the games of D&D that will ever be played from now to the heat death of the Universe." Obviously there's SOME sort of cut off, but I would expect long before you're in the "any real chance to win" realm you are perhaps going to at least enter the "I have some hope of escaping with my life" realm. THAT we can play dice for! </p><p></p><p>But would I run this scenario? Yes, actually, under certain conditions. If playing to find out what happens finally lead here, or the players commitment to have their PC play out some quirk of character or act on some all-consuming impulse was so strong, who am I to deny its final expression? I mean, were it not fraught with any kind of drama, then it would indeed be rather pointless, and falls into the same category as inevitable victories.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8511186, member: 82106"] I think the only meaning one can derive from a basically pointless (in terms of there being any doubt of the outcome) fight is simply that people have come associate a specific set of behaviors with playing, and if those specific forms are not present then something is missed. It is a 'form over function' kind of thing. The players and GM COULD simply collectively generate some appropriate fiction, that is pretty close to what they will do ANYWAY, even with dice in this case! The FORM of tossing the dice around just has to be there for some people. I can honestly say I was never that sort of person. I'd be happy with the unvarnished narrative version, and get the same sort of feeling out of it, personally. Meh, if you have to get 12 20's in a row, and AVOID 11 1's (and get the initiative, lol) to win, that's not even a sliver, that's "it happened once in all of the history of all the games of D&D that will ever be played from now to the heat death of the Universe." Obviously there's SOME sort of cut off, but I would expect long before you're in the "any real chance to win" realm you are perhaps going to at least enter the "I have some hope of escaping with my life" realm. THAT we can play dice for! But would I run this scenario? Yes, actually, under certain conditions. If playing to find out what happens finally lead here, or the players commitment to have their PC play out some quirk of character or act on some all-consuming impulse was so strong, who am I to deny its final expression? I mean, were it not fraught with any kind of drama, then it would indeed be rather pointless, and falls into the same category as inevitable victories. [/QUOTE]
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