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<blockquote data-quote="clearstream" data-source="post: 8520833" data-attributes="member: 71699"><p>To what extent do you feel those explanations clarify, organise and overall articulate principles and agendas that DMs have had in mind from the outset? The author of Monster of the Week commented on this question, that - "<em>That sort of play goes back decades, including when D&D was first getting started in the 1970s.</em>"</p><p></p><p></p><p>There's page 6 in the DMG I suppose, that ties it to what different kinds of players want, and page 9, which lays out some core ideas to have in mind. Two significant differences in perspective that I notice are</p><ul> <li data-xf-list-type="ul">5e encourages toward grasping the world as externally real: somewhere the characters live, but not necessarily built around them</li> <li data-xf-list-type="ul">5e leaves it to DM to know how they will DM: the RAW is insouciant or coy</li> </ul><p>I feel like the text you allude to is very well justified. I see that as a separate question from whether the play it guides to cannot be reached otherwise.</p><p></p><p></p><p>I'm not so sure they had a choice. They couldn't come down on one side or another in the commercially-motivated game design for the widest possible audience. That's one reason I find echoes in the text inspiring. Professional designers almost always know their context thoroughly. They're aware of the discourse and any landmark works. I am reading through yours and will give you at least one more perspective. It'll be interesting to understand if I can interpret your style of play from it!</p><p></p><p></p><p>To be honest, I agree. It's an area I wonder if we will see developed in 6e? It seems likely to me that WotC designers are aware of what they have left unsaid. Design is a highly intentional activity.</p><p></p><p></p><p>That what is I find magical about that word "<em>narrates</em>". Taking the text holistically, and interpreting that word as 5e* suggests (both as to saying something meaningful, and as to its regulatory significance), leads me directly to a consistent interpretation. Admittedly, it didn't need to do any heavy lifting, as it was speaking to my natural style of DMing.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8520833, member: 71699"] To what extent do you feel those explanations clarify, organise and overall articulate principles and agendas that DMs have had in mind from the outset? The author of Monster of the Week commented on this question, that - "[I]That sort of play goes back decades, including when D&D was first getting started in the 1970s.[/I]" There's page 6 in the DMG I suppose, that ties it to what different kinds of players want, and page 9, which lays out some core ideas to have in mind. Two significant differences in perspective that I notice are [LIST] [*]5e encourages toward grasping the world as externally real: somewhere the characters live, but not necessarily built around them [*]5e leaves it to DM to know how they will DM: the RAW is insouciant or coy [/LIST] I feel like the text you allude to is very well justified. I see that as a separate question from whether the play it guides to cannot be reached otherwise. I'm not so sure they had a choice. They couldn't come down on one side or another in the commercially-motivated game design for the widest possible audience. That's one reason I find echoes in the text inspiring. Professional designers almost always know their context thoroughly. They're aware of the discourse and any landmark works. I am reading through yours and will give you at least one more perspective. It'll be interesting to understand if I can interpret your style of play from it! To be honest, I agree. It's an area I wonder if we will see developed in 6e? It seems likely to me that WotC designers are aware of what they have left unsaid. Design is a highly intentional activity. That what is I find magical about that word "[I]narrates[/I]". Taking the text holistically, and interpreting that word as 5e* suggests (both as to saying something meaningful, and as to its regulatory significance), leads me directly to a consistent interpretation. Admittedly, it didn't need to do any heavy lifting, as it was speaking to my natural style of DMing. [/QUOTE]
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