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<blockquote data-quote="clearstream" data-source="post: 8522765" data-attributes="member: 71699"><p>Great, vivid example. I need to up my exemplification game! I don't record my play, but I over the course of our conversations the worth of doing so is coming clear. I'm going to recast your example in 5e*.</p><p></p><p></p><p>Stands as is. As GM, I am always listening to players and going with them where they go.</p><p></p><p></p><p>Stands as is. Character background (TIBFs), alignment, and backstory list motivations that inform our fiction. In my version of the example, Arimina is curious about what lies beyond the forest on the north side and describes reflecting on Great Masters lore. The question is consequential, as it will either take our campaign in a dangerous direction that might make new spells available, or we will continue upriver. I think the tower isn't well known, but it's not shrouded by magic either. DC 15 say. Both success and failure are possible, so I call for a check. It happens that either in my prep or on the fly I have an idea about an abandoned tower there.</p><p></p><p></p><p>Stands as is. As GM, I let them know they can simply agree, but as it turns out Thurgon is stubborn and Aramina really wants to visit that tower. I call for a contest using Charisma. Based on their friendly and cooperative relationship, I say both may add Persuasion (neither says anything to make me feel Intimidation or Deception would be appropriate.)</p><p></p><p></p><p>Some RAI that social interaction ability checks cannot be used on player-characters. Based on RAW, I rule that they can. Some foes and traps can damage armor (typically reducing AC in 1-point steps), so in my 5e-universe version of the example, our prior conversation contained Thurgon running into one such trap.</p><p></p><p>Aramina has proficiency with Smith's Tools. With a few supplies, she can repair Thurgon's armor. She could spend a full day (no check), but the player wants to push to get it done in one hour (DC 15, guided to by XGE and DMG rules.) A breastplate is a valuable piece of armor, so I'm saying 4 gp for materials of the quality required, but those are not spoiled by failures: the only cost is time. For simplicity, I say to the players that a successful check will have it repaired in an hour, and a failure will have it repaired the next day. (Note that as GM I'm not sure that I agree with Aramina that the difference matters, but she has determined that it is consequential to her.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8522765, member: 71699"] Great, vivid example. I need to up my exemplification game! I don't record my play, but I over the course of our conversations the worth of doing so is coming clear. I'm going to recast your example in 5e*. Stands as is. As GM, I am always listening to players and going with them where they go. Stands as is. Character background (TIBFs), alignment, and backstory list motivations that inform our fiction. In my version of the example, Arimina is curious about what lies beyond the forest on the north side and describes reflecting on Great Masters lore. The question is consequential, as it will either take our campaign in a dangerous direction that might make new spells available, or we will continue upriver. I think the tower isn't well known, but it's not shrouded by magic either. DC 15 say. Both success and failure are possible, so I call for a check. It happens that either in my prep or on the fly I have an idea about an abandoned tower there. Stands as is. As GM, I let them know they can simply agree, but as it turns out Thurgon is stubborn and Aramina really wants to visit that tower. I call for a contest using Charisma. Based on their friendly and cooperative relationship, I say both may add Persuasion (neither says anything to make me feel Intimidation or Deception would be appropriate.) Some RAI that social interaction ability checks cannot be used on player-characters. Based on RAW, I rule that they can. Some foes and traps can damage armor (typically reducing AC in 1-point steps), so in my 5e-universe version of the example, our prior conversation contained Thurgon running into one such trap. Aramina has proficiency with Smith's Tools. With a few supplies, she can repair Thurgon's armor. She could spend a full day (no check), but the player wants to push to get it done in one hour (DC 15, guided to by XGE and DMG rules.) A breastplate is a valuable piece of armor, so I'm saying 4 gp for materials of the quality required, but those are not spoiled by failures: the only cost is time. For simplicity, I say to the players that a successful check will have it repaired in an hour, and a failure will have it repaired the next day. (Note that as GM I'm not sure that I agree with Aramina that the difference matters, but she has determined that it is consequential to her.) [/QUOTE]
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