Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e* - D&D-now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8524664" data-attributes="member: 82106"><p>Well, Hack & Slash BY ITSELF is only an isolated part of a system which does deliver. I mean, it is certainly no less mapping back to fiction than a 5e* melee attack where both systems admonish the GM to effectively start and end with the fiction. Remember, in DW there is no additional mechanical structure AT ALL regulating 'combat' as a whole. Without going back and creating a fictional description of the action the game GRINDS TO A HALT! There's nothing for the player to further respond to! There's no basis on which a GM move can be made because we don't KNOW the fiction. Remember too, Hack & Slash covers virtually ALL attacks by PCs, there aren't other moves that carry some different fictional baggage with them. If you leap onto the back of a giant snake and stab away, that's STILL Hack & Slash, but clearly the results require a very different narration from 'I swing my sword at the orc in front of me.' I can't tell where to go with the snake thing until the outcome is narrated. I mean, OK, a 10+ result in DW MIGHT often be fairly clear-cut, you did your thing, you stabby stabbed the snake and you're now on top of a pissed off giant snake! OK, that's about as basic as it gets, but the GM still needs to narrate the response to that... I mean, the snake is not going to just sit there, is it throwing you off, wrapping its coils around your body, what? We cannot even decide which player is getting to declare some more fiction next until we take care of what happened here in the fiction.</p><p></p><p>Sure, but you have to admit, in general, once D&D translates things to combat, once the initiative dice come out and get shaken, things get pretty darn mechanical! Its, IME, reasonably rare that you really go back to the fiction until there's something that comes up that rules don't cover. In a battle my character was fighting a guy who was clearly a slave, so I offered to free him. That definitely got us into fiction territory! (mechanics came in again pretty fast as I tried to cut his chain loose with my weapon).</p><p></p><p>Maybe, but you have to watch out that you don't just define things to meaninglessness. I mean, EVENTUALLY, the fight will end, at that point every mechanic that happened during it will have played some part in defining the end state. One question to ask is whether the mechanic's result lead directly into fiction in a way that can be specifically described, or is it kind of just general, like "we won and took minimal damage." ?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8524664, member: 82106"] Well, Hack & Slash BY ITSELF is only an isolated part of a system which does deliver. I mean, it is certainly no less mapping back to fiction than a 5e* melee attack where both systems admonish the GM to effectively start and end with the fiction. Remember, in DW there is no additional mechanical structure AT ALL regulating 'combat' as a whole. Without going back and creating a fictional description of the action the game GRINDS TO A HALT! There's nothing for the player to further respond to! There's no basis on which a GM move can be made because we don't KNOW the fiction. Remember too, Hack & Slash covers virtually ALL attacks by PCs, there aren't other moves that carry some different fictional baggage with them. If you leap onto the back of a giant snake and stab away, that's STILL Hack & Slash, but clearly the results require a very different narration from 'I swing my sword at the orc in front of me.' I can't tell where to go with the snake thing until the outcome is narrated. I mean, OK, a 10+ result in DW MIGHT often be fairly clear-cut, you did your thing, you stabby stabbed the snake and you're now on top of a pissed off giant snake! OK, that's about as basic as it gets, but the GM still needs to narrate the response to that... I mean, the snake is not going to just sit there, is it throwing you off, wrapping its coils around your body, what? We cannot even decide which player is getting to declare some more fiction next until we take care of what happened here in the fiction. Sure, but you have to admit, in general, once D&D translates things to combat, once the initiative dice come out and get shaken, things get pretty darn mechanical! Its, IME, reasonably rare that you really go back to the fiction until there's something that comes up that rules don't cover. In a battle my character was fighting a guy who was clearly a slave, so I offered to free him. That definitely got us into fiction territory! (mechanics came in again pretty fast as I tried to cut his chain loose with my weapon). Maybe, but you have to watch out that you don't just define things to meaninglessness. I mean, EVENTUALLY, the fight will end, at that point every mechanic that happened during it will have played some part in defining the end state. One question to ask is whether the mechanic's result lead directly into fiction in a way that can be specifically described, or is it kind of just general, like "we won and took minimal damage." ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e* - D&D-now
Top