Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e* - D&D-now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8525860" data-attributes="member: 82106"><p>I'm not entirely sure how to answer the question. I think the salient question is about how fiction drives mechanics. Hack & Slash is invoked by some purely fictional event. There are no mechanical or cue-based requirements for that invocation listed in the rules text, aside from "it happens when a PC enters melee combat with an opponent." I'd even note that H&S might NOT be the result of such a declaration, it depends purely on the fiction (IE the example of the dragon who cannot be hurt by a melee attack, or the Ogre who's club must be bypassed via DD before it can be engaged). </p><p></p><p>So, yes, I can construct examples of fiction driving the use of H&S, which I think are already present and recapitulated above. As for 'without reference to principles' I'm stumped by why this would make sense as a point of discussion. I don't think there's any possibility of describing ANY action in DW without reference to principles. I mean, we can fail to mention them, and in many cases 'general practice' might suffice even if a specific principle didn't exist, but they exist specifically because they shape play in a certain way. In fact we could scrape the whole superstructure of distinct moves and playbooks and whatnot from DW and the principles would STILL apply! You would still be able to play!</p><p></p><p>Think of it this way, suppose we had a simple PbtA that had basically the agenda and principles of DW, but lacked any specific moves and playbooks. When a player said "I'm a wizard" then what would happen? The agenda is to present a fantastic world, that includes wizards, who presumably engage in the use of magic. So, if the wizard player says "I ensorcell the Orc Chieftain" we can well imagine that the GM is bound by his principles to narrate some sort of fantastical happening, etc. Thus simply having a structure of "players and GMs make moves" plus the agenda and principles of DW is pretty close to a logically complete and usable game system! This system would have mechanics, the making of moves, and a process, but very very few cues.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8525860, member: 82106"] I'm not entirely sure how to answer the question. I think the salient question is about how fiction drives mechanics. Hack & Slash is invoked by some purely fictional event. There are no mechanical or cue-based requirements for that invocation listed in the rules text, aside from "it happens when a PC enters melee combat with an opponent." I'd even note that H&S might NOT be the result of such a declaration, it depends purely on the fiction (IE the example of the dragon who cannot be hurt by a melee attack, or the Ogre who's club must be bypassed via DD before it can be engaged). So, yes, I can construct examples of fiction driving the use of H&S, which I think are already present and recapitulated above. As for 'without reference to principles' I'm stumped by why this would make sense as a point of discussion. I don't think there's any possibility of describing ANY action in DW without reference to principles. I mean, we can fail to mention them, and in many cases 'general practice' might suffice even if a specific principle didn't exist, but they exist specifically because they shape play in a certain way. In fact we could scrape the whole superstructure of distinct moves and playbooks and whatnot from DW and the principles would STILL apply! You would still be able to play! Think of it this way, suppose we had a simple PbtA that had basically the agenda and principles of DW, but lacked any specific moves and playbooks. When a player said "I'm a wizard" then what would happen? The agenda is to present a fantastic world, that includes wizards, who presumably engage in the use of magic. So, if the wizard player says "I ensorcell the Orc Chieftain" we can well imagine that the GM is bound by his principles to narrate some sort of fantastical happening, etc. Thus simply having a structure of "players and GMs make moves" plus the agenda and principles of DW is pretty close to a logically complete and usable game system! This system would have mechanics, the making of moves, and a process, but very very few cues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e* - D&D-now
Top