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<blockquote data-quote="clearstream" data-source="post: 8527415" data-attributes="member: 71699"><p>I'd like to dig into the bolded part. Recall that above C* instructs player to "<em>say what your character says or does, say something, that follows from your preestablished fiction</em>". Whose fiction does the designer refer to here? I think the most natural reading is that it is the player's fiction.</p><p></p><p></p><p>The fiction is built by / emerges from players and DM. Say I'm a C* player. My character - Jo - is a cold-sea cultist. She wants to see a lot more ice and snow in the world. I'm going to say she's pretty dangerous with a flail. Obviously she can sail, navigate, swim, judge the coming weather.</p><p></p><p>C* doesn't say that DM can make any of that untrue. DM can say, "<em>The Kraken sinks, planks groaning, the cries of sailors trapped below decks abruptly silenced. There's only you - Jo, Dem, and Ram - in the pinnace. There's a dark line along the east horizon. Maybe a storm, maybe land. You each might have snatched up a few things before abandoning ship? What do you have? And what will you do?</em>" So now that's all true.</p><p></p><p>Later, I say "<em>All right, that's enough! I swing my flail. Full force. I'm going to take down this bear man.</em>" DM says "<em>Sure, the chains lash him and he staggers, but lets one wrap around his arm and pulls. He's strong. Dem, you see all this, are you doing anything?</em>"</p><p></p><p>Or I say "<em>Let's head west, further across the taiga. I know the ziggurat lies that way.</em>" And so we do. And likely it does, if we can just make it across the...</p><p></p><p>What I hope to illustrate is that if DM's principles make them feel they should be in total control at all levels, so that players only generate basic input, then it could turn out to be a fictional monologue. But C* doesn't guide toward doing that. Is C* a game? Well, it has players. It has rules. There's even a referee. The rules of C* are regulatory, not constitutive: so C* is what you make it. To say they are regulatory is to imply the antecedent activity: roleplaying. The title isn't innocent "An RPG - C*". Right, so it's a roleplaying game. Once we know it's a roleplaying game, we know that it shouldn't be a fictional monologue... unless our principles fail us.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8527415, member: 71699"] I'd like to dig into the bolded part. Recall that above C* instructs player to "[I]say what your character says or does, say something, that follows from your preestablished fiction[/I]". Whose fiction does the designer refer to here? I think the most natural reading is that it is the player's fiction. The fiction is built by / emerges from players and DM. Say I'm a C* player. My character - Jo - is a cold-sea cultist. She wants to see a lot more ice and snow in the world. I'm going to say she's pretty dangerous with a flail. Obviously she can sail, navigate, swim, judge the coming weather. C* doesn't say that DM can make any of that untrue. DM can say, "[I]The Kraken sinks, planks groaning, the cries of sailors trapped below decks abruptly silenced. There's only you - Jo, Dem, and Ram - in the pinnace. There's a dark line along the east horizon. Maybe a storm, maybe land. You each might have snatched up a few things before abandoning ship? What do you have? And what will you do?[/I]" So now that's all true. Later, I say "[I]All right, that's enough! I swing my flail. Full force. I'm going to take down this bear man.[/I]" DM says "[I]Sure, the chains lash him and he staggers, but lets one wrap around his arm and pulls. He's strong. Dem, you see all this, are you doing anything?[/I]" Or I say "[I]Let's head west, further across the taiga. I know the ziggurat lies that way.[/I]" And so we do. And likely it does, if we can just make it across the... What I hope to illustrate is that if DM's principles make them feel they should be in total control at all levels, so that players only generate basic input, then it could turn out to be a fictional monologue. But C* doesn't guide toward doing that. Is C* a game? Well, it has players. It has rules. There's even a referee. The rules of C* are regulatory, not constitutive: so C* is what you make it. To say they are regulatory is to imply the antecedent activity: roleplaying. The title isn't innocent "An RPG - C*". Right, so it's a roleplaying game. Once we know it's a roleplaying game, we know that it shouldn't be a fictional monologue... unless our principles fail us. [/QUOTE]
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