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<blockquote data-quote="AbdulAlhazred" data-source="post: 8528381" data-attributes="member: 82106"><p>Yeah, I've run a fair amount of stuff using PACE, which is a diceless system. It does however present the table with a set of ways to arbitrate things like conflicts. The GM presents a challenge, including a difficulty, the player describes the character's action and proposes an intent, and maybe one of their attributes which would contribute to success or failure. The GM can then spend 'tokens' to increase the difficulty, but they need to fictionally justify this (IE the opponent doesn't just shoot at you, he blazes away with a whole fusilade of shots, and he's got weapon experience). The player can expend tokens of their own, and the two sides can bid until either one runs out of tokens, both sides are willing to resolve the action, or nobody can fictionally justify anything more. Higher total then wins, and the difference represents the degree of consequence to the loser.</p><p></p><p>Tokens are generally allocated at the start of an adventure to each player and the GM, and they aren't generally renewable without reaching some kind of conclusion to the action. The consequences of losing can include 'wounds', which is just a generic way of describing an attribute loss, or the assignment of a negative temporary attribute. Normally each player simply designates 2 attributes when creating a character, and assigns 7 points between the two (their designators can be anything reasonable, like 'brave', 'gunfighter', 'loyal', or even something like 'liar' or 'coward'). </p><p></p><p>Its a usable game, definitely fiction first, and there are no DICE, but there is a structure that defines the contents of the fiction, as it has to follow from the situation and reasonably has to engage the character's attributes to a fair degree, otherwise the game cannot really proceed in a viable fashion. Its not as strict as something like DW, but for a super lightweight game where you can basically go from zero to playing out a scene in 5 minutes, it is pretty cool!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8528381, member: 82106"] Yeah, I've run a fair amount of stuff using PACE, which is a diceless system. It does however present the table with a set of ways to arbitrate things like conflicts. The GM presents a challenge, including a difficulty, the player describes the character's action and proposes an intent, and maybe one of their attributes which would contribute to success or failure. The GM can then spend 'tokens' to increase the difficulty, but they need to fictionally justify this (IE the opponent doesn't just shoot at you, he blazes away with a whole fusilade of shots, and he's got weapon experience). The player can expend tokens of their own, and the two sides can bid until either one runs out of tokens, both sides are willing to resolve the action, or nobody can fictionally justify anything more. Higher total then wins, and the difference represents the degree of consequence to the loser. Tokens are generally allocated at the start of an adventure to each player and the GM, and they aren't generally renewable without reaching some kind of conclusion to the action. The consequences of losing can include 'wounds', which is just a generic way of describing an attribute loss, or the assignment of a negative temporary attribute. Normally each player simply designates 2 attributes when creating a character, and assigns 7 points between the two (their designators can be anything reasonable, like 'brave', 'gunfighter', 'loyal', or even something like 'liar' or 'coward'). Its a usable game, definitely fiction first, and there are no DICE, but there is a structure that defines the contents of the fiction, as it has to follow from the situation and reasonably has to engage the character's attributes to a fair degree, otherwise the game cannot really proceed in a viable fashion. Its not as strict as something like DW, but for a super lightweight game where you can basically go from zero to playing out a scene in 5 minutes, it is pretty cool! [/QUOTE]
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