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<blockquote data-quote="pemerton" data-source="post: 8534762" data-attributes="member: 42582"><p>A month or so ago I ran a session of White Plume Mountain. The PCs crossed a water-filled pit by jumping (in my AD&D variant this is mechanically governed, using an adaptation of the WSG rules integrated with the UA thief-acrobat rules) but making moves in the fiction (my memory is a bit hazy but I think they had a strong PC be a "catcher" or similar leaning out over the edge of the pit and braced with ropes). They were hosed by the heat induction passage, and one of them got killed by the ghouls. Then in the frictionless room, they resolved it via pure fiction: hammering pitons into the walls so they could use a rope to get themselves across.</p><p></p><p>It's interesting how Torchbearer straddles between pure fiction and the use of checks. I've been thinking of making a post or starting a new thread about its approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8534762, member: 42582"] A month or so ago I ran a session of White Plume Mountain. The PCs crossed a water-filled pit by jumping (in my AD&D variant this is mechanically governed, using an adaptation of the WSG rules integrated with the UA thief-acrobat rules) but making moves in the fiction (my memory is a bit hazy but I think they had a strong PC be a "catcher" or similar leaning out over the edge of the pit and braced with ropes). They were hosed by the heat induction passage, and one of them got killed by the ghouls. Then in the frictionless room, they resolved it via pure fiction: hammering pitons into the walls so they could use a rope to get themselves across. It's interesting how Torchbearer straddles between pure fiction and the use of checks. I've been thinking of making a post or starting a new thread about its approach. [/QUOTE]
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