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<blockquote data-quote="AbdulAlhazred" data-source="post: 8535295" data-attributes="member: 82106"><p>Well, assuming some certain set of principles, perhaps. However I think you are laying a lot on the doorstep of 'principles' here. A LOT of that is going to take construction of some sort of PROCESS in order to reliably reach consensus. That process is rules, and probably mechanics, not just abstract guiding principles. If a technique is always needed in a game of C* in order to progress in an orderly fashion, then I'd call that technique a part of the game, mechanically. Since your C* example doesn't specify any of this, it is not actually possible to draw any conclusions from it about how actual games work. Even if we tried to play this example game simply "as stated" we would minimally have to add something like "The GM always gets to decide what actually gets put in the fiction when there is any doubt." or something like that (it could be a player, a vote, etc. that decides, in most real RPGs it is just done with some dice).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8535295, member: 82106"] Well, assuming some certain set of principles, perhaps. However I think you are laying a lot on the doorstep of 'principles' here. A LOT of that is going to take construction of some sort of PROCESS in order to reliably reach consensus. That process is rules, and probably mechanics, not just abstract guiding principles. If a technique is always needed in a game of C* in order to progress in an orderly fashion, then I'd call that technique a part of the game, mechanically. Since your C* example doesn't specify any of this, it is not actually possible to draw any conclusions from it about how actual games work. Even if we tried to play this example game simply "as stated" we would minimally have to add something like "The GM always gets to decide what actually gets put in the fiction when there is any doubt." or something like that (it could be a player, a vote, etc. that decides, in most real RPGs it is just done with some dice). [/QUOTE]
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