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<blockquote data-quote="AbdulAlhazred" data-source="post: 8537151" data-attributes="member: 82106"><p>Players decide the motivations of their PCs, and in general they are not required to justify them or map them back to some specific fiction or character attribute (although that may be desirable, possibly even required in some systems). When we discuss something like 5e, it is perfectly within the realm of normal play for a player to invent a motive for her character on the spur of the moment. Maybe sometimes it would not find approval by other participants, but then that's one of those things about 5e! In DW you would expect a significant action with serious moral or plot consequences to follow from a bond, alignment, plot element, etc. This is definitely a difference in games.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8537151, member: 82106"] Players decide the motivations of their PCs, and in general they are not required to justify them or map them back to some specific fiction or character attribute (although that may be desirable, possibly even required in some systems). When we discuss something like 5e, it is perfectly within the realm of normal play for a player to invent a motive for her character on the spur of the moment. Maybe sometimes it would not find approval by other participants, but then that's one of those things about 5e! In DW you would expect a significant action with serious moral or plot consequences to follow from a bond, alignment, plot element, etc. This is definitely a difference in games. [/QUOTE]
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