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<blockquote data-quote="DEFCON 1" data-source="post: 8628296" data-attributes="member: 7006"><p>I perhaps wasn't entirely clear. My point wasn't that only people who played other games would use the option... it was that people who didn't know the option was even a thing wouldn't necessarily feel the option was missing from the game in the first place (since you can't miss something you never had.) That's not to say some players wouldn't like the rule were it to appear in the game and they were finally introduced to it... but the people who say "Rule X should be in D&D" are the people who are already familiar with Rule X from other games and want it introduced. But like I said... if they already know and like Rule X... they can insert it into their game without it needing to be an official rule.</p><p></p><p>And quite frankly we see this way of thinking all the time... people believing and saying that some rule they like should be in the game even if the designers or the general public don't like or want it-- the theory being those people can just choose not to use it if it was in. As though the opposite couldn't also be true... if a player wanted a rule for their game that it didn't have, they couldn't just choose to add it. It's an amusing dichotomy.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8628296, member: 7006"] I perhaps wasn't entirely clear. My point wasn't that only people who played other games would use the option... it was that people who didn't know the option was even a thing wouldn't necessarily feel the option was missing from the game in the first place (since you can't miss something you never had.) That's not to say some players wouldn't like the rule were it to appear in the game and they were finally introduced to it... but the people who say "Rule X should be in D&D" are the people who are already familiar with Rule X from other games and want it introduced. But like I said... if they already know and like Rule X... they can insert it into their game without it needing to be an official rule. And quite frankly we see this way of thinking all the time... people believing and saying that some rule they like should be in the game even if the designers or the general public don't like or want it-- the theory being those people can just choose not to use it if it was in. As though the opposite couldn't also be true... if a player wanted a rule for their game that it didn't have, they couldn't just choose to add it. It's an amusing dichotomy. [/QUOTE]
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