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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="overgeeked" data-source="post: 9540429" data-attributes="member: 86653"><p>Simplicity of the rules, gonzo settings and ideas, easier to freeform/improvise things, ease of hacking the systems, familiarity (I grew up playing the games most OSR games mimic), fantastic art, compatibility with decades of stockpiled modules, and so many more.</p><p></p><p>Another really big component is the culture. Everyone in the OSR scene is into the DIY nature of gaming, don't care much for "official rules" and are more willing and open to trying things, testing rules, going with rulings over rules, etc. For me, it's just a much nicer play experience than the more locked down, official rules only, focus on optimization and character builds, etc that you get with 5E.</p><p></p><p>Yeah, absolutely. 5E modules are novels where a short story or bullet points would do. I'm also more a fan of open-ended modules, location-based modules, player agency, being surprised while running, etc and really don't like the adventure path or long, drawn out pre-planned story mode of most modern modules.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9540429, member: 86653"] Simplicity of the rules, gonzo settings and ideas, easier to freeform/improvise things, ease of hacking the systems, familiarity (I grew up playing the games most OSR games mimic), fantastic art, compatibility with decades of stockpiled modules, and so many more. Another really big component is the culture. Everyone in the OSR scene is into the DIY nature of gaming, don't care much for "official rules" and are more willing and open to trying things, testing rules, going with rulings over rules, etc. For me, it's just a much nicer play experience than the more locked down, official rules only, focus on optimization and character builds, etc that you get with 5E. Yeah, absolutely. 5E modules are novels where a short story or bullet points would do. I'm also more a fan of open-ended modules, location-based modules, player agency, being surprised while running, etc and really don't like the adventure path or long, drawn out pre-planned story mode of most modern modules. [/QUOTE]
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