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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 9540602" data-attributes="member: 7031679"><p>I ditched 5e a long time ago, and use Savage Worlds as my system for current playstyle campaigns: character- and rp-focused sandboxes with lots of conspiracies, politics and intrigue.</p><p></p><p>I only started to explore OSR this year, and it's a wonderful swamp to drown in. DCC is my game of choice, but I'm slowly gearing up for a 1e:ish system mega dungeon run, purely for nostalgia and a trip back to the early 80ies and my teen years.</p><p></p><p>Edit: As to why OSR:</p><ul> <li data-xf-list-type="ul">Lower powerlevel</li> <li data-xf-list-type="ul">More randomness (That's why I love Savage Worlds too, with wild dies etc).</li> <li data-xf-list-type="ul">Player skill, as opposed to just playing of the character sheet. As a perma-GM that do sandboxes and lot of on the spot improv, it is much more fulfilling to tap into the players actual creativity than have them do yet another skill roll from the sheet.</li> </ul></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 9540602, member: 7031679"] I ditched 5e a long time ago, and use Savage Worlds as my system for current playstyle campaigns: character- and rp-focused sandboxes with lots of conspiracies, politics and intrigue. I only started to explore OSR this year, and it's a wonderful swamp to drown in. DCC is my game of choice, but I'm slowly gearing up for a 1e:ish system mega dungeon run, purely for nostalgia and a trip back to the early 80ies and my teen years. Edit: As to why OSR: [LIST] [*]Lower powerlevel [*]More randomness (That's why I love Savage Worlds too, with wild dies etc). [*]Player skill, as opposed to just playing of the character sheet. As a perma-GM that do sandboxes and lot of on the spot improv, it is much more fulfilling to tap into the players actual creativity than have them do yet another skill roll from the sheet. [/LIST] [/QUOTE]
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