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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="abirdcall" data-source="post: 9540813" data-attributes="member: 6748898"><p>I play published adventures and it is often the case that the PCs can't just fight everything.</p><p></p><p>The DM of course can make it so they can but that isn't part of the adventure design.</p><p></p><p>For me 'balance' means that the players get opportunities to make meaningful choices. It isn't good design to have situations that truly have no choices.</p><p></p><p>Ultimately people play the game how they want to play it. 5e can be played with guaranteed player success if the table wants it that way. It isn't my preference but if they're having fun then that is great for them.</p><p></p><p>I have a friend who tried out a game with a new group and didn't have fun for a few reasons. One was that it wasn't difficult. He told me about the chapter they had played so I looked it up. I'm the adventure it tells the DM over and over that if the monsters are disturbed in one room they all come because they have telepathy with each other. But the DM had the players fight them one at a time and there was also 6 players. So of course they can just fight and kill whatever they want.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9540813, member: 6748898"] I play published adventures and it is often the case that the PCs can't just fight everything. The DM of course can make it so they can but that isn't part of the adventure design. For me 'balance' means that the players get opportunities to make meaningful choices. It isn't good design to have situations that truly have no choices. Ultimately people play the game how they want to play it. 5e can be played with guaranteed player success if the table wants it that way. It isn't my preference but if they're having fun then that is great for them. I have a friend who tried out a game with a new group and didn't have fun for a few reasons. One was that it wasn't difficult. He told me about the chapter they had played so I looked it up. I'm the adventure it tells the DM over and over that if the monsters are disturbed in one room they all come because they have telepathy with each other. But the DM had the players fight them one at a time and there was also 6 players. So of course they can just fight and kill whatever they want. [/QUOTE]
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