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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="zakael19" data-source="post: 9540926" data-attributes="member: 7044099"><p>Why though? If it's a play preference / social contract, cool. But the system itself doesnt facilitate or encourage this unless the GM has just tossed out all the guidance. At which point, you're not really playing 5e? You're playing "D&D, Unicorn Edition" which is neat and all but doesn't have much relationship to the broad play culture nor the RAW & etc. 5e's most detailed sub-system is literally <em>a grid based tactical combat power fantasy </em>made to be engaging and exciting, and the 2024 edition has only made this more clear.</p><p></p><p>Like, there wouldn't be tons of OSR philosophy on why B/X spin rulesets create a fundamentally different play culture & experience they prefer if the average player sitting down to 5e was like "oh cool, I'm gonna ignore my entire character sheet and all their skills in favor of just saying things!"</p></blockquote><p></p>
[QUOTE="zakael19, post: 9540926, member: 7044099"] Why though? If it's a play preference / social contract, cool. But the system itself doesnt facilitate or encourage this unless the GM has just tossed out all the guidance. At which point, you're not really playing 5e? You're playing "D&D, Unicorn Edition" which is neat and all but doesn't have much relationship to the broad play culture nor the RAW & etc. 5e's most detailed sub-system is literally [I]a grid based tactical combat power fantasy [/I]made to be engaging and exciting, and the 2024 edition has only made this more clear. Like, there wouldn't be tons of OSR philosophy on why B/X spin rulesets create a fundamentally different play culture & experience they prefer if the average player sitting down to 5e was like "oh cool, I'm gonna ignore my entire character sheet and all their skills in favor of just saying things!" [/QUOTE]
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