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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="Shardstone" data-source="post: 9540992" data-attributes="member: 6807784"><p>I'm sorry but this is a very narrow view on the game.</p><p></p><p>Just because combat takes up a lot of space doesn't mean it's the only thing that's there. On top of that, the new DMG has a LOT of rules for things OUTSIDE of combat, including a complete journey system, basions, and other ideas. </p><p></p><p>The problem I have with views like yours is that you think just because one set of rules takes up more set, the entire game must be about that. You literally cannot see the forest for the trees. Take a step back and look at how even small things like encouraged roleplay can change the feel of a game and make it into something more. If all you see is the grid-based gameplay and don't care that there's now detailed rules for NPC attitudes and morale in the DMG, then yeah, it should just be battle all the time. </p><p></p><p>Wait.</p><p></p><p>You've...you've read the 2024 DMG, right?</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9540992, member: 6807784"] I'm sorry but this is a very narrow view on the game. Just because combat takes up a lot of space doesn't mean it's the only thing that's there. On top of that, the new DMG has a LOT of rules for things OUTSIDE of combat, including a complete journey system, basions, and other ideas. The problem I have with views like yours is that you think just because one set of rules takes up more set, the entire game must be about that. You literally cannot see the forest for the trees. Take a step back and look at how even small things like encouraged roleplay can change the feel of a game and make it into something more. If all you see is the grid-based gameplay and don't care that there's now detailed rules for NPC attitudes and morale in the DMG, then yeah, it should just be battle all the time. Wait. You've...you've read the 2024 DMG, right? [/QUOTE]
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