Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e D&D to OSR pipeline or circle?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9541006" data-attributes="member: 86653"><p>I think we're talking past each other somewhat. Shenanigans with spells is not unique to the OSR, it's a core part of D&D. Always has been. It's necessary for something to have that old-school feel, but it's not sufficient. There's so much more to it than just that. </p><p></p><p>Maybe a comparison would be apt. Shadowdark is an OSR game built on the 5E chassis. When 5E plays like an OSR game it looks like Shadowdark. All the ways that 5E is different from Shadowdark...yeah, those are all the changes you'd need to make to get 5E to feel like an old-school game. At least to me. Plus all the cultural changes you need to bridge the gap between modern-style play and old-school play.</p><p></p><p>Okay. Random example, ancient white dragon. Their cold breath is "72 (16d8) cold damage." So for your games that would be 96 (16d8) cold damage? That's moving in the right direction to feel more like an old-school game. That will certainly drop PCs more often. But you're still dealing with death saves, ubiquitous healing, free-casting spells, etc. It'll drain the PCs resources slightly faster, sure.</p><p></p><p>I've done something similar. Solo monsters get attacks equal to the PCs they're facing and can do whatever as their attack. I usually don't bother keeping track of spells, instead just describing the attack however I want.</p><p></p><p>It's not only from people on the internet, it's my read from running 5E for all kinds of people in meat-space and online for the last decade. The vast majority was easy-mode power fantasy. Nothing wrong with that. It's just not what I'm interested in.</p><p></p><p>The first half is accurate, the second is not. We have had players who want Monty Haul dungeons and easy-mode D&D from the beginning of the hobby. There are Dragon Magazine articles about it from the earliest issues. Other hobby magazines have similar. Humanity hasn't changed so much in 50 years that suddenly the idea of power fantasy in a game has evaporated. </p><p></p><p>Different players want different things. And they tend to gravitate towards games that give them what they want. Hence 5E attracts people who like what 5E does. 5E does power fantasy by default. Nothing wrong with that, but if that's not what you want from the game, it's going to be hard to fight that current. Players who want OSR-style play flock to OSR-style games.</p><p></p><p>Yeah, it's all on the referee. 5E certainly doesn't help you deliver much beyond the default power fantasy.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9541006, member: 86653"] I think we're talking past each other somewhat. Shenanigans with spells is not unique to the OSR, it's a core part of D&D. Always has been. It's necessary for something to have that old-school feel, but it's not sufficient. There's so much more to it than just that. Maybe a comparison would be apt. Shadowdark is an OSR game built on the 5E chassis. When 5E plays like an OSR game it looks like Shadowdark. All the ways that 5E is different from Shadowdark...yeah, those are all the changes you'd need to make to get 5E to feel like an old-school game. At least to me. Plus all the cultural changes you need to bridge the gap between modern-style play and old-school play. Okay. Random example, ancient white dragon. Their cold breath is "72 (16d8) cold damage." So for your games that would be 96 (16d8) cold damage? That's moving in the right direction to feel more like an old-school game. That will certainly drop PCs more often. But you're still dealing with death saves, ubiquitous healing, free-casting spells, etc. It'll drain the PCs resources slightly faster, sure. I've done something similar. Solo monsters get attacks equal to the PCs they're facing and can do whatever as their attack. I usually don't bother keeping track of spells, instead just describing the attack however I want. It's not only from people on the internet, it's my read from running 5E for all kinds of people in meat-space and online for the last decade. The vast majority was easy-mode power fantasy. Nothing wrong with that. It's just not what I'm interested in. The first half is accurate, the second is not. We have had players who want Monty Haul dungeons and easy-mode D&D from the beginning of the hobby. There are Dragon Magazine articles about it from the earliest issues. Other hobby magazines have similar. Humanity hasn't changed so much in 50 years that suddenly the idea of power fantasy in a game has evaporated. Different players want different things. And they tend to gravitate towards games that give them what they want. Hence 5E attracts people who like what 5E does. 5E does power fantasy by default. Nothing wrong with that, but if that's not what you want from the game, it's going to be hard to fight that current. Players who want OSR-style play flock to OSR-style games. Yeah, it's all on the referee. 5E certainly doesn't help you deliver much beyond the default power fantasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e D&D to OSR pipeline or circle?
Top