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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="Aldarc" data-source="post: 9541089" data-attributes="member: 5142"><p>I think that's fair. I have also been trying to find TTRPGs that better interest my partner, who also cares little for system mastery. However, I have had some luck so far with Fabula Ultima and Fantasy AGE.</p><p></p><p>Fantasy AGE is not d20. It's 3d6; however, I would describe it as an essentially d20 fantasy game that is played with 3d6 instead. It's not a game that I would say particularly cares too much about system mastery. IME, it's more new player friendly than D&D 5e. I think it's a bit more concerned about the excitement of generating stunt points on doubles when rolling 3d6, which may offer both tactical fun and awesome moments for two of the players you have described in the past.</p><p></p><p></p><p>Here is where I would again perhaps suggest checking out Worlds Without Number. There is even a world-building section in the book, where you can use random tables to generate your world. There is a free version of the book that you may enjoy reading, though I would recommend the paid full version for rules such as more heroic characters, other PC options, and other rules. There are no published adventures for the game, because it is a sandbox game.</p><p></p><p></p><p>I'm not sure if there is any one game or system type where that would work for both you and the rest of your players. For me, I often get this feeling of the system evaporating while also, in something of a contradiction, pleasantly getting in the way when playing PbtA games like Dungeon World. It was a system created with Vincent Baker's wife's freeform RP style in mind.</p><p></p><p></p><p>I imagine that jumping around to different systems looking for the magical solutions probably doesn't help either.</p><p></p><p>Again, it's a bit of a shame about Dragonbane. It sounded like it worked for you and one of your other players, but maybe not for 1-2 of your other players. I suspect that we will both be watching with anticipation when Free League releases their Expert and Magic books in the upcoming future.</p><p></p><p></p><p>I was invited to play B/X with an older group in Vienna. The GM said that it would be "old school," and he used his old used B/X and 1e books. I came ready to play, and I intentionally went in with an OSR mindset. I rolled my stats in order. But I also played as if my character was potentially disposable. I put him into the line of danger. I was ready for him to die. I was ready to roll up a new character. Except he never did.</p><p></p><p>Old school style in this case basically felt like the GM pulling their punches, making stuff up as they went along, and playing it loose with the rules. That experience pretty much dispelled myths I had about how the game was played "old school."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9541089, member: 5142"] I think that's fair. I have also been trying to find TTRPGs that better interest my partner, who also cares little for system mastery. However, I have had some luck so far with Fabula Ultima and Fantasy AGE. Fantasy AGE is not d20. It's 3d6; however, I would describe it as an essentially d20 fantasy game that is played with 3d6 instead. It's not a game that I would say particularly cares too much about system mastery. IME, it's more new player friendly than D&D 5e. I think it's a bit more concerned about the excitement of generating stunt points on doubles when rolling 3d6, which may offer both tactical fun and awesome moments for two of the players you have described in the past. Here is where I would again perhaps suggest checking out Worlds Without Number. There is even a world-building section in the book, where you can use random tables to generate your world. There is a free version of the book that you may enjoy reading, though I would recommend the paid full version for rules such as more heroic characters, other PC options, and other rules. There are no published adventures for the game, because it is a sandbox game. I'm not sure if there is any one game or system type where that would work for both you and the rest of your players. For me, I often get this feeling of the system evaporating while also, in something of a contradiction, pleasantly getting in the way when playing PbtA games like Dungeon World. It was a system created with Vincent Baker's wife's freeform RP style in mind. I imagine that jumping around to different systems looking for the magical solutions probably doesn't help either. Again, it's a bit of a shame about Dragonbane. It sounded like it worked for you and one of your other players, but maybe not for 1-2 of your other players. I suspect that we will both be watching with anticipation when Free League releases their Expert and Magic books in the upcoming future. I was invited to play B/X with an older group in Vienna. The GM said that it would be "old school," and he used his old used B/X and 1e books. I came ready to play, and I intentionally went in with an OSR mindset. I rolled my stats in order. But I also played as if my character was potentially disposable. I put him into the line of danger. I was ready for him to die. I was ready to roll up a new character. Except he never did. Old school style in this case basically felt like the GM pulling their punches, making stuff up as they went along, and playing it loose with the rules. That experience pretty much dispelled myths I had about how the game was played "old school." [/QUOTE]
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