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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="zakael19" data-source="post: 9541155" data-attributes="member: 7044099"><p>This thread title was about the OSR, a specific fairly modern philosophy of gaming, with a large body of work and thought around it to curate a style of table play. “My table in the early 80s was different” isn’t really a reply to something that’s been consciously created.</p><p></p><p>The best OSR modules I’ve read are very different from the classic ones in terms of scaffolding for play, because they’re designed to give anybody who opens them the groundwork to create a play experience that matches what the authors and creed espouse.</p><p></p><p>And “I’ve house ruled 5e to bend it away from the core system design promise in a way that a random dude sitting down with his character won’t expect at all” just kinda further endorses the idea that it’s not well suited for this style to play?</p></blockquote><p></p>
[QUOTE="zakael19, post: 9541155, member: 7044099"] This thread title was about the OSR, a specific fairly modern philosophy of gaming, with a large body of work and thought around it to curate a style of table play. “My table in the early 80s was different” isn’t really a reply to something that’s been consciously created. The best OSR modules I’ve read are very different from the classic ones in terms of scaffolding for play, because they’re designed to give anybody who opens them the groundwork to create a play experience that matches what the authors and creed espouse. And “I’ve house ruled 5e to bend it away from the core system design promise in a way that a random dude sitting down with his character won’t expect at all” just kinda further endorses the idea that it’s not well suited for this style to play? [/QUOTE]
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