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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="Remathilis" data-source="post: 9541183" data-attributes="member: 7635"><p>Because the OS in OSR has become false advertising. OSR was originally intended to mimic the older editions of D&D no longer in print, but as it has matured, it's become less about recreating D&D's past and more about creating D&D Hard mode using Gary's long-abandoned advice as justification.</p><p></p><p>The sale-pitch here gives away the game: OSR wants to strip PCs down to a few moving parts as possible, place them in situations that are designed for lethality (or should I say, intentionally ignoring attempts at balancing) and telling the players the fun is "figuring it out."</p><p></p><p>I'm going to agree with you; if your intention is to simulate a high lethality, hard mode style of play 5e has too many safety nets to allow that. You need a system that depowers your PCs and ramps up the ability to kill them easily to achieve that. If teaching your players not to touch a hot stove is the goal, giving them oven mitts is counter intuitive.</p><p></p><p>Personally, I'd like to hear about OS games that actually play like D&D WAS played in the 80's but attempts to fix the pain points like PC fragility. A game that simplifies 5e but without losing the consistency of play or injects high-lethality into the mix. Give me some info on those games!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9541183, member: 7635"] Because the OS in OSR has become false advertising. OSR was originally intended to mimic the older editions of D&D no longer in print, but as it has matured, it's become less about recreating D&D's past and more about creating D&D Hard mode using Gary's long-abandoned advice as justification. The sale-pitch here gives away the game: OSR wants to strip PCs down to a few moving parts as possible, place them in situations that are designed for lethality (or should I say, intentionally ignoring attempts at balancing) and telling the players the fun is "figuring it out." I'm going to agree with you; if your intention is to simulate a high lethality, hard mode style of play 5e has too many safety nets to allow that. You need a system that depowers your PCs and ramps up the ability to kill them easily to achieve that. If teaching your players not to touch a hot stove is the goal, giving them oven mitts is counter intuitive. Personally, I'd like to hear about OS games that actually play like D&D WAS played in the 80's but attempts to fix the pain points like PC fragility. A game that simplifies 5e but without losing the consistency of play or injects high-lethality into the mix. Give me some info on those games! [/QUOTE]
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