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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9542005" data-attributes="member: 11760"><p>That's not the one I was thinking of, and I think For Gold & Glory is even more closely emulating 2E than the unnamed game I was thinking of, so good call.</p><p></p><p>Yeah, all of those things are frustrating and, ironically, why I finally decided to check out 5E.</p><p></p><p>I don't know of any OSR games that have either of them by default, although I know there's a Dark Sun style setting for Shadowdark.</p><p></p><p>I suspect, in both cases, there might be third party add on modules for existing OSR games.</p><p></p><p></p><p>Other than psionics-heavy settings (so, Dark Sun), I think you can probably run any 2E setting with OSR systems. Over on the Shadowdark Facebook group, there's a sizable contingent of people who just use Shadowdark to run their old TSR content.</p><p></p><p>Likewise, the Monstrous Manual should be easy to use with any OSR system, especially ones with declining AC. You might need a three by five card with converting how saving throws between 2E and whatever OSR system you're using, although there are a number of prominent systems that just use the TSR saves.</p><p></p><p>Yeah, I can easily imagine those systems would all be frustrating when trying to emulate 2E's mechanical system.</p><p></p><p>I think a lot of this is, again, hype by people who are really excited and want to "brand" OSR in a certain way. I remember when WotC advertised 3E with "back to the dungeon" and the dungeonpunk aesthetic, and plenty of people did Sunless Citadel and Forge of Fury and then said, "OK, I'm done with dungeons, let's go back to the upper world" and were happy doing Eberron, etc., without dungeoncrawls.</p><p></p><p>I have already mentioned Skerples on this thread, but I would check out <a href="https://www.enworld.org/threads/lets-read-magical-industrial-revolution.675439/" target="_blank">Magical Industrial Revolution</a> for an OSR setting that's not at all about dungeons (imagine magical tech bros who have started <em>mulitple </em>Imminent magical apocalypses by trying to democratize and mass-produce magic) and <a href="https://www.dmsguild.com/product/421868/The-Monster-Overhaul" target="_blank">the Monster Overhaul</a> for a bestiary that looks at (in a fast, breezy way) how monsters fit into a fantasy world, among other things. There's only one chapter out of more than a dozen that's explicitly about dungeon-based monsters.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9542005, member: 11760"] That's not the one I was thinking of, and I think For Gold & Glory is even more closely emulating 2E than the unnamed game I was thinking of, so good call. Yeah, all of those things are frustrating and, ironically, why I finally decided to check out 5E. I don't know of any OSR games that have either of them by default, although I know there's a Dark Sun style setting for Shadowdark. I suspect, in both cases, there might be third party add on modules for existing OSR games. Other than psionics-heavy settings (so, Dark Sun), I think you can probably run any 2E setting with OSR systems. Over on the Shadowdark Facebook group, there's a sizable contingent of people who just use Shadowdark to run their old TSR content. Likewise, the Monstrous Manual should be easy to use with any OSR system, especially ones with declining AC. You might need a three by five card with converting how saving throws between 2E and whatever OSR system you're using, although there are a number of prominent systems that just use the TSR saves. Yeah, I can easily imagine those systems would all be frustrating when trying to emulate 2E's mechanical system. I think a lot of this is, again, hype by people who are really excited and want to "brand" OSR in a certain way. I remember when WotC advertised 3E with "back to the dungeon" and the dungeonpunk aesthetic, and plenty of people did Sunless Citadel and Forge of Fury and then said, "OK, I'm done with dungeons, let's go back to the upper world" and were happy doing Eberron, etc., without dungeoncrawls. I have already mentioned Skerples on this thread, but I would check out [URL='https://www.enworld.org/threads/lets-read-magical-industrial-revolution.675439/']Magical Industrial Revolution[/URL] for an OSR setting that's not at all about dungeons (imagine magical tech bros who have started [I]mulitple [/I]Imminent magical apocalypses by trying to democratize and mass-produce magic) and [URL='https://www.dmsguild.com/product/421868/The-Monster-Overhaul']the Monster Overhaul[/URL] for a bestiary that looks at (in a fast, breezy way) how monsters fit into a fantasy world, among other things. There's only one chapter out of more than a dozen that's explicitly about dungeon-based monsters. [/QUOTE]
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