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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="TiQuinn" data-source="post: 9542063" data-attributes="member: 4871"><p>Based on how writers of Dragon articles and zines discussing “skilled play” were using the term, I disagree. You may not mean it as gatekeeping, but they certainly were. Skilled play for them was not about learning the rules of the game, which is the only definition I would use today for pretty much any TTRPG. It was based on the idea that there was a right way to play and a wrong way to play and that there was a level of acquired skill to get your PC from level 1 to level 10 that separated “unskilled” or “inexperienced” players from those who were.</p><p></p><p>“Oh, fell for the old floating skeleton trick, did ya? Yeah, that’s a gelatinous cube. Don’t worry, you’ll remember that for your next character hopefully.”</p><p></p><p>That’s a game style that I reject, have rejected, and am not interested in playing. If that’s OSR, then I’m not interested in OSR.</p><p></p><p></p><p></p><p>In a game where the DM creates the world, populates the dungeon, and is responsible for describing that dungeon, skilled play is simply not a thing.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9542063, member: 4871"] Based on how writers of Dragon articles and zines discussing “skilled play” were using the term, I disagree. You may not mean it as gatekeeping, but they certainly were. Skilled play for them was not about learning the rules of the game, which is the only definition I would use today for pretty much any TTRPG. It was based on the idea that there was a right way to play and a wrong way to play and that there was a level of acquired skill to get your PC from level 1 to level 10 that separated “unskilled” or “inexperienced” players from those who were. “Oh, fell for the old floating skeleton trick, did ya? Yeah, that’s a gelatinous cube. Don’t worry, you’ll remember that for your next character hopefully.” That’s a game style that I reject, have rejected, and am not interested in playing. If that’s OSR, then I’m not interested in OSR. In a game where the DM creates the world, populates the dungeon, and is responsible for describing that dungeon, skilled play is simply not a thing. [/QUOTE]
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