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5e D&D to OSR pipeline or circle?
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<blockquote data-quote="Malmuria" data-source="post: 9543332" data-attributes="member: 7030755"><p>I think this may be mixing up a couple different things. A PC is a "pawn" when it comes to the types of actions they take in the game. The maxim for this style of play is "the answer is not on your character sheet," and this is often literally true. Even in cases where there are means to success to be found on the character sheet--the thief finding traps for example--the chances are still low and come at the expense of something else. This leaves the player in the position of having to negotiate the fictional environment using their 'own wits,' as it were, as opposed to utilizing a special ability on a character sheet.</p><p></p><p>When it comes to role play, the above is not at all incompatible with having a fully developed character. If you've decided that your character is an intimidating fighter, you can play your character that way when you encounter a rival faction. It's just that you--as a player--will have to be the one to say something intimidating, rather than relying on a high intimidate skill on your character sheet (though, the DM might decide to use an existing ability score, like charisma, as a proxy)</p><p></p><p>There are certainly pros and cons to this approach, and your tastes may vary, etc. But the point is that "the answer is not on your character sheet" game does not obviate role play or character depth.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9543332, member: 7030755"] I think this may be mixing up a couple different things. A PC is a "pawn" when it comes to the types of actions they take in the game. The maxim for this style of play is "the answer is not on your character sheet," and this is often literally true. Even in cases where there are means to success to be found on the character sheet--the thief finding traps for example--the chances are still low and come at the expense of something else. This leaves the player in the position of having to negotiate the fictional environment using their 'own wits,' as it were, as opposed to utilizing a special ability on a character sheet. When it comes to role play, the above is not at all incompatible with having a fully developed character. If you've decided that your character is an intimidating fighter, you can play your character that way when you encounter a rival faction. It's just that you--as a player--will have to be the one to say something intimidating, rather than relying on a high intimidate skill on your character sheet (though, the DM might decide to use an existing ability score, like charisma, as a proxy) There are certainly pros and cons to this approach, and your tastes may vary, etc. But the point is that "the answer is not on your character sheet" game does not obviate role play or character depth. [/QUOTE]
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