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General Tabletop Discussion
*Dungeons & Dragons
5e damaging magic items.
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<blockquote data-quote="Shiroiken" data-source="post: 7502953" data-attributes="member: 6775477"><p>If you want to implement something like this, I recommend you take a rule from AD&D. If the character makes the save, all items are unharmed (or minimally harmed), but if the character fails, then the items can be damaged. </p><p></p><p>In AD&D, items had their own saving throws, but for 5E, I'd suggest items follow the normal AC and HP for items. If a character fails the save, then some number of random items are damaged (such as 1d6-2 items) , taking some percentage of the total damage (I'd suggest 10% to 25%, otherwise very few items will survive any AoE). Damaged items can be repaired, unless they're broken (0 HP).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7502953, member: 6775477"] If you want to implement something like this, I recommend you take a rule from AD&D. If the character makes the save, all items are unharmed (or minimally harmed), but if the character fails, then the items can be damaged. In AD&D, items had their own saving throws, but for 5E, I'd suggest items follow the normal AC and HP for items. If a character fails the save, then some number of random items are damaged (such as 1d6-2 items) , taking some percentage of the total damage (I'd suggest 10% to 25%, otherwise very few items will survive any AoE). Damaged items can be repaired, unless they're broken (0 HP). [/QUOTE]
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5e damaging magic items.
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