Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
5E demographics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6493788" data-attributes="member: 59082"><p>I don't really understand the connection between ability scores and level demographics, but it seems to me that you should focus more on <em>average ability score</em> rather than an array. If you take the idea that the average human averages 10 in each ability score, then you'll get a bell curve from 3-18 (I have no idea about how it would actually look statistically, but hope someone can calculate it for us). </p><p></p><p>But my main issue with your calculations is that they are just that...calculations. In an actual campaign world, they could be used as guidelines but probably wouldn't be taken too seriously.</p><p></p><p>Also, demographics get really tricky because it depends upon the region. A frontier/wilderness region would likely have a higher percentage of levelled (N)PCs because of it being a more hostile environment. Also, consider that higher level (N)PCs are higher level for a reason: they survived lower levels. So the die-off rate would be much slower, meaning that higher level (N)PCs would accumulate.</p><p></p><p>I haven't really figured it out yet, but in the campaign I'm setting up, the location is a frontier region roughly 150 x 200 miles, or ~30,000 square miles. Using <a href="http://www.welshpiper.com/medieval-demographics-online/" target="_blank">this calculator</a>, if I enter in "Arid" for population density I come up with a population of 600,000. That seems a bit high to me, so I'll lower it to 500,000. Of course 500,000, I'd posit the following, using 5E's tiers of play:</p><p></p><p>100,000 children (no levels)</p><p>350,000 commoners ("0-level")</p><p>~40,000 tier one (1-4)</p><p>~1,000 tier two (5-10)</p><p>~100 tier three (11-16)</p><p>~10 tier four (17-20)</p><p></p><p>Or something like that. So that means about one in ten people have a level of some kind, which is quite high, but makes sense given that it is a frontier and draws adventuring types, and also many of the people living there might have enough training to be considered 1st level.</p><p></p><p>Now in a more civilized region, the percentage of levelled characters would be much lower - maybe 1 in 100 or 1 in 1,000, depending.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6493788, member: 59082"] I don't really understand the connection between ability scores and level demographics, but it seems to me that you should focus more on [I]average ability score[/I] rather than an array. If you take the idea that the average human averages 10 in each ability score, then you'll get a bell curve from 3-18 (I have no idea about how it would actually look statistically, but hope someone can calculate it for us). But my main issue with your calculations is that they are just that...calculations. In an actual campaign world, they could be used as guidelines but probably wouldn't be taken too seriously. Also, demographics get really tricky because it depends upon the region. A frontier/wilderness region would likely have a higher percentage of levelled (N)PCs because of it being a more hostile environment. Also, consider that higher level (N)PCs are higher level for a reason: they survived lower levels. So the die-off rate would be much slower, meaning that higher level (N)PCs would accumulate. I haven't really figured it out yet, but in the campaign I'm setting up, the location is a frontier region roughly 150 x 200 miles, or ~30,000 square miles. Using [URL="http://www.welshpiper.com/medieval-demographics-online/"]this calculator[/URL], if I enter in "Arid" for population density I come up with a population of 600,000. That seems a bit high to me, so I'll lower it to 500,000. Of course 500,000, I'd posit the following, using 5E's tiers of play: 100,000 children (no levels) 350,000 commoners ("0-level") ~40,000 tier one (1-4) ~1,000 tier two (5-10) ~100 tier three (11-16) ~10 tier four (17-20) Or something like that. So that means about one in ten people have a level of some kind, which is quite high, but makes sense given that it is a frontier and draws adventuring types, and also many of the people living there might have enough training to be considered 1st level. Now in a more civilized region, the percentage of levelled characters would be much lower - maybe 1 in 100 or 1 in 1,000, depending. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E demographics
Top