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General Tabletop Discussion
Character Builds & Optimization
[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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<blockquote data-quote="mellored" data-source="post: 6958734" data-attributes="member: 6801209"><p>Don't allow Infinite simulacrums. That's really the only thing to actually break the game, other things are just variou levels of strong.</p><p></p><p>Great weapon people are fine. Just have more then big melee enemies rushing the party. Include spell casters, hordes, slingers behind difficult terrain, bridge over waterfalls, some flying creatures, social encounter, etc... all things that make the game more interesting anyways. Of course you still want the occasional big melee guy so they have a chance to shine.</p><p></p><p>Sharpshooter is a little trickier to work with since it's high damage at range lacks the same weaknessed as melee. But fighting in narrow twisting tunnels, small rooms, or in think woods will allow you're monsters to get in melee, which is bad for them. But of course you also want to give them a big battle on an open fiend now and then.</p><p></p><p>Also, you can always add more monsters. Bend the XP budget, or any other rule to make things more fun.</p><p></p><p>Multiclass is probably good to ban because your more like to serious weaken a character than anything else. A monk/sorcerer is going to fall way behind the rest of the party.</p></blockquote><p></p>
[QUOTE="mellored, post: 6958734, member: 6801209"] Don't allow Infinite simulacrums. That's really the only thing to actually break the game, other things are just variou levels of strong. Great weapon people are fine. Just have more then big melee enemies rushing the party. Include spell casters, hordes, slingers behind difficult terrain, bridge over waterfalls, some flying creatures, social encounter, etc... all things that make the game more interesting anyways. Of course you still want the occasional big melee guy so they have a chance to shine. Sharpshooter is a little trickier to work with since it's high damage at range lacks the same weaknessed as melee. But fighting in narrow twisting tunnels, small rooms, or in think woods will allow you're monsters to get in melee, which is bad for them. But of course you also want to give them a big battle on an open fiend now and then. Also, you can always add more monsters. Bend the XP budget, or any other rule to make things more fun. Multiclass is probably good to ban because your more like to serious weaken a character than anything else. A monk/sorcerer is going to fall way behind the rest of the party. [/QUOTE]
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[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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