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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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<blockquote data-quote="Sunseeker" data-source="post: 7313833"><p>As a player and a DM, I stick to a "Rule of Three"</p><p>As a player, I will not ask more than three questions (unless we're getting somwhere).</p><p>IE: If I ask them "Why are you here." and the NPC spits on my boot, I've got 2 more shorts before I'm no longer interested.</p><p>If I ask them "Why are you here." and they start spewing info, I will continue.</p><p>As a DM the NPC knows three important things. They may not be <em>terribly</em> important things but after they've divulged it I will freely inform the players "He really has nothing more to tell you." Or "You get the impression he's told you everything he knows."</p><p>-If the players refuse to discontinue engaging the NPC, I will pause the game and tell them straight up that this guy is done. I have no interest in wasting my time or everyone else's.</p><p></p><p>Similarly, I don't like to waste time haggling with shopkeeps and guards and stuff like that. Major NPCs may have more information, but they're not going to sit there and play 20 questions with the party if they have the option not to. Even then they will typically answer 3 questions, or provide 3 pieces of information before they have something else to do.</p><p></p><p>I wouldn't do anything about spell management. The only solutions here are:</p><p>A: the rest of the group tells them tough luck and pushes on.</p><p>B: the DM tells the group that a long rest is impossible here (remember you only get one per 24 hours and you need to be in a safe place). </p><p>-That's pretty much it. You can't MAKE them better at managing their spells.</p><p></p><p>I think you're overthinking the last part. The player did something silly and dumb and the guard let the player off with a finger-wagging. If the player isn't going to do it again, then it sounds like the situation is solved. I don't know how you may have run it differently, but I <em>personally</em> don't see the need for any kind of alternate resolution, what, the guard give him a beating? Arrest him too? Seems like an awful side-track for something very minor.</p><p></p><p>Some things are <em>worth</em> penalizing failure. Some things really aren't.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7313833"] As a player and a DM, I stick to a "Rule of Three" As a player, I will not ask more than three questions (unless we're getting somwhere). IE: If I ask them "Why are you here." and the NPC spits on my boot, I've got 2 more shorts before I'm no longer interested. If I ask them "Why are you here." and they start spewing info, I will continue. As a DM the NPC knows three important things. They may not be [I]terribly[/I] important things but after they've divulged it I will freely inform the players "He really has nothing more to tell you." Or "You get the impression he's told you everything he knows." -If the players refuse to discontinue engaging the NPC, I will pause the game and tell them straight up that this guy is done. I have no interest in wasting my time or everyone else's. Similarly, I don't like to waste time haggling with shopkeeps and guards and stuff like that. Major NPCs may have more information, but they're not going to sit there and play 20 questions with the party if they have the option not to. Even then they will typically answer 3 questions, or provide 3 pieces of information before they have something else to do. I wouldn't do anything about spell management. The only solutions here are: A: the rest of the group tells them tough luck and pushes on. B: the DM tells the group that a long rest is impossible here (remember you only get one per 24 hours and you need to be in a safe place). -That's pretty much it. You can't MAKE them better at managing their spells. I think you're overthinking the last part. The player did something silly and dumb and the guard let the player off with a finger-wagging. If the player isn't going to do it again, then it sounds like the situation is solved. I don't know how you may have run it differently, but I [I]personally[/I] don't see the need for any kind of alternate resolution, what, the guard give him a beating? Arrest him too? Seems like an awful side-track for something very minor. Some things are [I]worth[/I] penalizing failure. Some things really aren't. [/QUOTE]
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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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