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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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<blockquote data-quote="Guest 6801718" data-source="post: 7313970"><p>Well, I have a few ideas that I hope help you out. </p><p></p><p>Reliance on NPCs/interrogations.</p><p></p><p>Like it was said before, you can present other ways to get information. Perhaps a scrap of a note was dropped from a fleeing enemy. Perhaps a robbery happens and what was stolen is a clue or leads to clues. The other thing to consider is how reliable the person they are interrogating is. If they don't have a magical means to compel the truth from someone, some lies may be mixed in that lead to bad situations for the PCs. Or perhaps the creature being interrogated is compelled to tell the truth, but leaves out some details. That bearded devil may tell them "the scroll you're looking for is in the ruined temple of Moradin" but leave out that the ruin is guarded by a pair of golems. Mix ways of gathering information with some honesty issues from the NPCs and you can have a much more lively adventure. </p><p></p><p>Spell Management and Long rests.</p><p></p><p>Making time a factor is a great way to keep them under pressure. You can also throw in some siege style scenarios. The party has to hunker down or defend a position from waves of enemies. Maybe they have to defend their castle from invaders. Maybe they trip an alarm in a dungeon and all the monsters are after them. Maybe they have to survive a night of horror in that cabin in the woods. You can test their resources in a variety of ways. You can always have them travel to a harsh environment where a long rest may not be an option. Sure, you can try to make camp in the frozen north. Just watch those dipping temperatures at night and hope you brought warm clothes. That driving wind and snow will make it impossible to get a good camp fire going. </p><p></p><p>Poor life decisions</p><p></p><p>Give them a reputation. The baron is looking for someone for a job but he gives it to that other group of adventures, because he'd like it done this week. He doesn't have all year to wait for "The Sleepy Guild of the Long Rest!" and he laughs when he says it. Need to ask one of the nobles a question or for a favor? Too bad those guards caught you trying to pick pocket a prisoner in their possession. The PCs clearly can't be trusted. Let word get around about them. That goes for the good stuff too. Give them a chance to set things right and repair that reputation. It's supposed to be fun after all. </p><p></p><p>The big take away for all of your problems is give them consequences. Reward their good deeds. Let their mistakes come back to bite them.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7313970"] Well, I have a few ideas that I hope help you out. Reliance on NPCs/interrogations. Like it was said before, you can present other ways to get information. Perhaps a scrap of a note was dropped from a fleeing enemy. Perhaps a robbery happens and what was stolen is a clue or leads to clues. The other thing to consider is how reliable the person they are interrogating is. If they don't have a magical means to compel the truth from someone, some lies may be mixed in that lead to bad situations for the PCs. Or perhaps the creature being interrogated is compelled to tell the truth, but leaves out some details. That bearded devil may tell them "the scroll you're looking for is in the ruined temple of Moradin" but leave out that the ruin is guarded by a pair of golems. Mix ways of gathering information with some honesty issues from the NPCs and you can have a much more lively adventure. Spell Management and Long rests. Making time a factor is a great way to keep them under pressure. You can also throw in some siege style scenarios. The party has to hunker down or defend a position from waves of enemies. Maybe they have to defend their castle from invaders. Maybe they trip an alarm in a dungeon and all the monsters are after them. Maybe they have to survive a night of horror in that cabin in the woods. You can test their resources in a variety of ways. You can always have them travel to a harsh environment where a long rest may not be an option. Sure, you can try to make camp in the frozen north. Just watch those dipping temperatures at night and hope you brought warm clothes. That driving wind and snow will make it impossible to get a good camp fire going. Poor life decisions Give them a reputation. The baron is looking for someone for a job but he gives it to that other group of adventures, because he'd like it done this week. He doesn't have all year to wait for "The Sleepy Guild of the Long Rest!" and he laughs when he says it. Need to ask one of the nobles a question or for a favor? Too bad those guards caught you trying to pick pocket a prisoner in their possession. The PCs clearly can't be trusted. Let word get around about them. That goes for the good stuff too. Give them a chance to set things right and repair that reputation. It's supposed to be fun after all. The big take away for all of your problems is give them consequences. Reward their good deeds. Let their mistakes come back to bite them. [/QUOTE]
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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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