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General Tabletop Discussion
*Dungeons & Dragons
[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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<blockquote data-quote="iserith" data-source="post: 7313976" data-attributes="member: 97077"><p>What you can do here is have them put a statement about their alignment in their Ideal personal characteristic instead of the ones suggested by background or one they've come up with on their own. See page 34 of the Basic Rules for examples. A Lawful Good character might have "I can be counted on to do the right thing as expected by society."</p><p></p><p>Then when the player actually does that, they can claim Inspiration for it (limit once per session). This way they can get a tangible reward when they act the part and they are in control of when they get it. I recommend letting them do the same for their traits, bonds, and flaws.</p><p></p><p>Otherwise, there is no particular benefit to acting one way or another except as what the possible consequences in the setting might be, which they've clearly shown to not care about so much. Perhaps the carrot will succeed where the stick has failed.</p></blockquote><p></p>
[QUOTE="iserith, post: 7313976, member: 97077"] What you can do here is have them put a statement about their alignment in their Ideal personal characteristic instead of the ones suggested by background or one they've come up with on their own. See page 34 of the Basic Rules for examples. A Lawful Good character might have "I can be counted on to do the right thing as expected by society." Then when the player actually does that, they can claim Inspiration for it (limit once per session). This way they can get a tangible reward when they act the part and they are in control of when they get it. I recommend letting them do the same for their traits, bonds, and flaws. Otherwise, there is no particular benefit to acting one way or another except as what the possible consequences in the setting might be, which they've clearly shown to not care about so much. Perhaps the carrot will succeed where the stick has failed. [/QUOTE]
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Community
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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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