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[5e DnD] Runeseeker Class (arcane half-caster)
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<blockquote data-quote="RSIxidor" data-source="post: 6649898" data-attributes="member: 6695558"><p>Hi Ezel!</p><p>I may be trying this class out in a new campaign. It looks like a lot of fun. There's some stuff that our group was looking at that I thought I'd provide some feedback on. See what you think and if you have any responses to it.</p><p></p><p>The Elemental Burst is an awesome feature. We're looking at doing the area damage with a save (using the save of the spell whose damage is used). It seems like this fits better into the general system of 5E. </p><p></p><p>On Permanent Runes, we're limiting the number of spells I can have active from this feature to my Int modifier (assuming we get to 20, of course).</p><p></p><p>Blood Bounty seems strictly better than the Warlock's Blood Magic (Fiend Patron). Maybe I'm misunderstanding it.</p><p></p><p>I'm unsure on the runes that do damage+condition. There's not really any features that players get that do damage+condition that don't require a save for the condition (such as the Battlemaster manuevers, Monk's stuff, Warlock features, spells in general). We're thinking the save here will be the same as spell-casting DC on most of the condition-implementing runes.</p><p></p><p>Please do let me know your thoughts on this or if you've got any reasoning behind what we've been talking about. Thanks for writing up this awesome class and thanks for any input!</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 6649898, member: 6695558"] Hi Ezel! I may be trying this class out in a new campaign. It looks like a lot of fun. There's some stuff that our group was looking at that I thought I'd provide some feedback on. See what you think and if you have any responses to it. The Elemental Burst is an awesome feature. We're looking at doing the area damage with a save (using the save of the spell whose damage is used). It seems like this fits better into the general system of 5E. On Permanent Runes, we're limiting the number of spells I can have active from this feature to my Int modifier (assuming we get to 20, of course). Blood Bounty seems strictly better than the Warlock's Blood Magic (Fiend Patron). Maybe I'm misunderstanding it. I'm unsure on the runes that do damage+condition. There's not really any features that players get that do damage+condition that don't require a save for the condition (such as the Battlemaster manuevers, Monk's stuff, Warlock features, spells in general). We're thinking the save here will be the same as spell-casting DC on most of the condition-implementing runes. Please do let me know your thoughts on this or if you've got any reasoning behind what we've been talking about. Thanks for writing up this awesome class and thanks for any input! [/QUOTE]
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[5e DnD] Runeseeker Class (arcane half-caster)
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