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[5e DnD] Runeseeker Class (arcane half-caster)
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<blockquote data-quote="Ezel" data-source="post: 6652197" data-attributes="member: 6795910"><p>Volley at level 11 hits a 10 foot radius, whirlwind attack is pretty weak instead. Ultimate Affinity is similar, but it comes at level 15 with a larger radius and lets you do it twice per turn (the way to roll doesn't really change anything math-wise on the damage-per-round output). Both features ignore allies in the area like the evocation wizard's main feature. I'll admit that I'm still not too sure if letting the soul runeseeker do it twice per turn is the right way to go. With the current mechanics, when facing many enemies at once it still doesn't let them get to the same damage output of evocation wizards, so that's a good start, but it does outdamage the hunter.</p><p>I might change it to a "use an action to attack everybody in the area", like the hunter's feature, eating up one attack in the process, making it a really good option only when facing 3 or more enemies. In general I feel like the whole feature probably needs a general rewording, I even wrote "You can move your runic weapon magically as long as your hands are free and the runic weapon is within 5 feet of you" which is not the way I intended it to work. If the weapon is one handed you should only need one hand free, not two.</p><p>I don't have time at the moment, but somewhere in the future I might release a new version with this change and, maybe, elemental burst modified to work with saving throws (I really don't like it that way, but I understand that many players will feel it more balanced and similar to the original features if it will work that way).</p><p></p><p>Thanks for your opinion, it's not limited and it opened my eyes to a possible balance issue. Let me know if someone chooses the runeseeker in your campaign and especially if anything seems too strong or too weak! Thank you so much for the compliments as well. If you notice anything else that sounds too strong let me know.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6652197, member: 6795910"] Volley at level 11 hits a 10 foot radius, whirlwind attack is pretty weak instead. Ultimate Affinity is similar, but it comes at level 15 with a larger radius and lets you do it twice per turn (the way to roll doesn't really change anything math-wise on the damage-per-round output). Both features ignore allies in the area like the evocation wizard's main feature. I'll admit that I'm still not too sure if letting the soul runeseeker do it twice per turn is the right way to go. With the current mechanics, when facing many enemies at once it still doesn't let them get to the same damage output of evocation wizards, so that's a good start, but it does outdamage the hunter. I might change it to a "use an action to attack everybody in the area", like the hunter's feature, eating up one attack in the process, making it a really good option only when facing 3 or more enemies. In general I feel like the whole feature probably needs a general rewording, I even wrote "You can move your runic weapon magically as long as your hands are free and the runic weapon is within 5 feet of you" which is not the way I intended it to work. If the weapon is one handed you should only need one hand free, not two. I don't have time at the moment, but somewhere in the future I might release a new version with this change and, maybe, elemental burst modified to work with saving throws (I really don't like it that way, but I understand that many players will feel it more balanced and similar to the original features if it will work that way). Thanks for your opinion, it's not limited and it opened my eyes to a possible balance issue. Let me know if someone chooses the runeseeker in your campaign and especially if anything seems too strong or too weak! Thank you so much for the compliments as well. If you notice anything else that sounds too strong let me know. [/QUOTE]
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