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5e Do How Often Do You Use Skill Checks for ‘Monster Knowledge’
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<blockquote data-quote="Joddy37" data-source="post: 6406135" data-attributes="member: 6780315"><p>This is really good and makes a lot of common sense. I also like to add the moster rarity to the equation. If you are proficient with a certain skill, you have the basic knowledge about common or famous monsters of the related type. You don't really need any check for them. You just have the information. You have arcana? Then you have heard of a creature named beholder and know it has deadly powers on its eyes. But on the other hand you may not know about a steel golem, because it is rare and you haven't heard of it in your initial training although you know what a golem is. </p><p></p><p>To simulate this I really like to treat passive checks as a mechanic for staged learning. </p><p></p><p>DC 10: Basic knowledge about common monsters of the related type.</p><p>DC 12: Hints about tactics or properties of common monsters.</p><p>DC 15: Basic knowledge about uncommon monsters of the type, tactics and properties of common monsters are well known.</p><p>DC 20: Basic knowledge about rare monsters of the type, tactics and properties of uncommon monsters are well known.</p><p></p><p>Of course, I'm not talking about metagame information of monster tactics here. If you "know" tactics of a monster, it means you know how it fights, how does it act in combat. You know a banshee's wail would be deadly, but you don't actually know you will drop to 0 hp if you fail your save. You have to encounter it first and see for yourself what happens.</p></blockquote><p></p>
[QUOTE="Joddy37, post: 6406135, member: 6780315"] This is really good and makes a lot of common sense. I also like to add the moster rarity to the equation. If you are proficient with a certain skill, you have the basic knowledge about common or famous monsters of the related type. You don't really need any check for them. You just have the information. You have arcana? Then you have heard of a creature named beholder and know it has deadly powers on its eyes. But on the other hand you may not know about a steel golem, because it is rare and you haven't heard of it in your initial training although you know what a golem is. To simulate this I really like to treat passive checks as a mechanic for staged learning. DC 10: Basic knowledge about common monsters of the related type. DC 12: Hints about tactics or properties of common monsters. DC 15: Basic knowledge about uncommon monsters of the type, tactics and properties of common monsters are well known. DC 20: Basic knowledge about rare monsters of the type, tactics and properties of uncommon monsters are well known. Of course, I'm not talking about metagame information of monster tactics here. If you "know" tactics of a monster, it means you know how it fights, how does it act in combat. You know a banshee's wail would be deadly, but you don't actually know you will drop to 0 hp if you fail your save. You have to encounter it first and see for yourself what happens. [/QUOTE]
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