Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Do How Often Do You Use Skill Checks for ‘Monster Knowledge’
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olaf the Stout" data-source="post: 6406808" data-attributes="member: 13703"><p>In our 3.5E campaigns I made extensive use of them as a DM and as a player. I found it was a good way to reward players who invested in Knowledge skills and a way to get some campaign fluff, background history and plot info into the game (which can sometimes be a challenge).</p><p></p><p>I didn’t really follow the hard guidelines for the skill checks, but used them as a rough guide. Generally, the higher the skill check result, the more information you got. Lower CR creatures were easier to find out information from than high CR creatures (i.e. a result of 20 on a skill check roll would get you more information about a Lizardman than it would about a Beholder).</p><p></p><p>Typical information would be combat stats, special abilities, resistances, higher or low AC or hit points, which saves are better or worse, is it normal for such a creature to be found in such an environment or location, are they solitary or pack creatures. The information wouldn’t generally be specific. So I’d say something like, “it can take a lot of hits, but should be easy to hit” rather than, “it has 143 hit points, but is only AC 17”.</p><p></p><p>I haven’t read through 5E yet to know how they handle something like this, but I hope there is some mechanism for it.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6406808, member: 13703"] In our 3.5E campaigns I made extensive use of them as a DM and as a player. I found it was a good way to reward players who invested in Knowledge skills and a way to get some campaign fluff, background history and plot info into the game (which can sometimes be a challenge). I didn’t really follow the hard guidelines for the skill checks, but used them as a rough guide. Generally, the higher the skill check result, the more information you got. Lower CR creatures were easier to find out information from than high CR creatures (i.e. a result of 20 on a skill check roll would get you more information about a Lizardman than it would about a Beholder). Typical information would be combat stats, special abilities, resistances, higher or low AC or hit points, which saves are better or worse, is it normal for such a creature to be found in such an environment or location, are they solitary or pack creatures. The information wouldn’t generally be specific. So I’d say something like, “it can take a lot of hits, but should be easy to hit” rather than, “it has 143 hit points, but is only AC 17”. I haven’t read through 5E yet to know how they handle something like this, but I hope there is some mechanism for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Do How Often Do You Use Skill Checks for ‘Monster Knowledge’
Top