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5e Dragonmarks thematically problematic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6555214" data-attributes="member: 6775031"><p>Fair enough. I'll note it as a point of probable contention, unless you specifically discuss this with your players before the game.</p><p></p><p>Exactly. This is the major selling point of using fast stats rather than writing everything up long-form. It's also why the players need to be able to trust the DM, since they won't have enough time (or reason) to deduce the actual stats of any given NPC.</p><p></p><p>It certainly helps, though. Not to drag out the edition fodder, but it's really hard to tell where a 4E character fits into a world full of minions and elites and solo monsters. If NPCs are <em>literally</em> incomparable to PCs, then it's difficult to get a sense of what it means to have Strength 18 or 45 Hit Points or anything. </p><p></p><p></p><p></p><p>I'll look into this when I get a chance. That doesn't describe my understanding of how the game is supposed to work, but it's certainly worth looking into.</p><p></p><p>That is precisely the kind of thing that would really get the players to questioning, though. If you shoot the girl, and she dies from the first arrow, then you <em>know</em> that there's something weird happening because <em>that</em> doesn't fit into their understanding of how the world works. And in this case, there <em>is</em> something weird going on - the girl was pseudo-possessed by an evil wizard.</p><p></p><p>And the reason they know that something weird and exceptional is happening is <em>because</em> powerful wizards always have a ton of Hit Points.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6555214, member: 6775031"] Fair enough. I'll note it as a point of probable contention, unless you specifically discuss this with your players before the game. Exactly. This is the major selling point of using fast stats rather than writing everything up long-form. It's also why the players need to be able to trust the DM, since they won't have enough time (or reason) to deduce the actual stats of any given NPC. It certainly helps, though. Not to drag out the edition fodder, but it's really hard to tell where a 4E character fits into a world full of minions and elites and solo monsters. If NPCs are [I]literally[/I] incomparable to PCs, then it's difficult to get a sense of what it means to have Strength 18 or 45 Hit Points or anything. I'll look into this when I get a chance. That doesn't describe my understanding of how the game is supposed to work, but it's certainly worth looking into. That is precisely the kind of thing that would really get the players to questioning, though. If you shoot the girl, and she dies from the first arrow, then you [I]know[/I] that there's something weird happening because [I]that[/I] doesn't fit into their understanding of how the world works. And in this case, there [I]is[/I] something weird going on - the girl was pseudo-possessed by an evil wizard. And the reason they know that something weird and exceptional is happening is [I]because[/I] powerful wizards always have a ton of Hit Points. [/QUOTE]
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