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5e Eberron dragonmarks?
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<blockquote data-quote="Remathilis" data-source="post: 6369178" data-attributes="member: 7635"><p>Something like this?</p><p></p><p>Dragonmarked</p><p>The prophecy smiles on you, for you have manifested a dragonmark of one the twelve houses.</p><p></p><p>Prerequisite: Appropriate dragonmarked race.</p><p></p><p>You manifest a mark on your body: a glowing rune in the shape of one of the twelve dragonmarks. With it comes </p><p>greater understanding and magical power, but also responsibility to the family who also shares your mark. You gain proficiency with a certain skill, tool, or languages, can use a cantrip at will (Charisma is your caster stat) and can cast one first and one second level spells once per day each.</p><p></p><table style='width: 100%'><tr><td>Mark</td><td>House</td><td>Race</td><td>Proficiency</td><td>Cantrip</td><td>Spells</td></tr><tr><td>Detection</td><td>Medani</td><td>Half-elf</td><td>Perception</td><td>Guidance</td><td>Detect Magic, Detect Thoughts</td></tr><tr><td>Finding</td><td>Tharashk</td><td>Half-orc, Human</td><td>Investigation</td><td>Light</td><td>Identify, Locate Object</td></tr><tr><td>Handling</td><td>Vadalis</td><td>Human</td><td>Animal Handling</td><td>Druidcraft</td><td>Animal Friendship, Animal Messenger</td></tr><tr><td>Healing</td><td>Jorasco</td><td>Halfling</td><td>Medicine</td><td>Spare the Dying</td><td>Cure Wounds, Lesser Restoration</td></tr><tr><td>Hospitality</td><td>Ghallanda</td><td>Halfling</td><td>Persuasion</td><td>Friends</td><td>Purify Food and Drink, Protection from Poison</td></tr><tr><td>Making</td><td>Cannith</td><td>Human</td><td>Artisan’s Tools (your choice)</td><td>Mending<br /> </td><td>Repair Damage*, Magic Weapon</td></tr><tr><td>Passage</td><td>Orien</td><td>Human</td><td>Survival</td><td>Mage Hand</td><td>Longstrider, Misty Step</td></tr><tr><td>Scribing</td><td>Sivis</td><td>Gnome</td><td>Any two Languages</td><td>Message</td><td>Illusionary Script, Magic Mouth</td></tr><tr><td>Sentinel</td><td>Deneith</td><td>Human</td><td>Insight</td><td>Blade Ward</td><td>Shield, Warding Bond</td></tr><tr><td>Shadow</td><td>Phiarlan or Thuranni</td><td>Elf</td><td>Stealth</td><td>Minor Illusion</td><td>Disguise Self, Darkness</td></tr><tr><td>Storm</td><td>Lyrander</td><td>Half-elf</td><td>Acrobatics</td><td>Shocking Grasp</td><td>Fog Cloud, Gust of Wind</td></tr><tr><td>Warding</td><td>Kundarak</td><td>Dwarf</td><td>Perception</td><td>Resistance</td><td>Alarm, Arcane Lock</td></tr></table><p>Repair Damage is basically Cure Wounds but only effects constructs.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6369178, member: 7635"] Something like this? Dragonmarked The prophecy smiles on you, for you have manifested a dragonmark of one the twelve houses. Prerequisite: Appropriate dragonmarked race. You manifest a mark on your body: a glowing rune in the shape of one of the twelve dragonmarks. With it comes greater understanding and magical power, but also responsibility to the family who also shares your mark. You gain proficiency with a certain skill, tool, or languages, can use a cantrip at will (Charisma is your caster stat) and can cast one first and one second level spells once per day each. [TABLE][TR][TD]Mark[/TD][TD]House[/TD][TD]Race[/TD][TD]Proficiency[/TD][TD]Cantrip[/TD][TD]Spells[/TD][/TR][TR][TD]Detection[/TD][TD]Medani[/TD][TD]Half-elf[/TD][TD]Perception[/TD][TD]Guidance[/TD][TD]Detect Magic, Detect Thoughts[/TD][/TR][TR][TD]Finding[/TD][TD]Tharashk[/TD][TD]Half-orc, Human[/TD][TD]Investigation[/TD][TD]Light[/TD][TD]Identify, Locate Object[/TD][/TR][TR][TD]Handling[/TD][TD]Vadalis[/TD][TD]Human[/TD][TD]Animal Handling[/TD][TD]Druidcraft[/TD][TD]Animal Friendship, Animal Messenger[/TD][/TR][TR][TD]Healing[/TD][TD]Jorasco[/TD][TD]Halfling[/TD][TD]Medicine[/TD][TD]Spare the Dying[/TD][TD]Cure Wounds, Lesser Restoration[/TD][/TR][TR][TD]Hospitality[/TD][TD]Ghallanda[/TD][TD]Halfling[/TD][TD]Persuasion[/TD][TD]Friends[/TD][TD]Purify Food and Drink, Protection from Poison[/TD][/TR][TR][TD]Making[/TD][TD]Cannith[/TD][TD]Human[/TD][TD]Artisan’s Tools (your choice)[/TD][TD]Mending [/TD][TD]Repair Damage*, Magic Weapon[/TD][/TR][TR][TD]Passage[/TD][TD]Orien[/TD][TD]Human[/TD][TD]Survival[/TD][TD]Mage Hand[/TD][TD]Longstrider, Misty Step[/TD][/TR][TR][TD]Scribing[/TD][TD]Sivis[/TD][TD]Gnome[/TD][TD]Any two Languages[/TD][TD]Message[/TD][TD]Illusionary Script, Magic Mouth[/TD][/TR][TR][TD]Sentinel[/TD][TD]Deneith[/TD][TD]Human[/TD][TD]Insight[/TD][TD]Blade Ward[/TD][TD]Shield, Warding Bond[/TD][/TR][TR][TD]Shadow[/TD][TD]Phiarlan or Thuranni[/TD][TD]Elf[/TD][TD]Stealth[/TD][TD]Minor Illusion[/TD][TD]Disguise Self, Darkness[/TD][/TR][TR][TD]Storm[/TD][TD]Lyrander[/TD][TD]Half-elf[/TD][TD]Acrobatics[/TD][TD]Shocking Grasp[/TD][TD]Fog Cloud, Gust of Wind[/TD][/TR][TR][TD]Warding[/TD][TD]Kundarak[/TD][TD]Dwarf[/TD][TD]Perception[/TD][TD]Resistance[/TD][TD]Alarm, Arcane Lock[/TD][/TR][/TABLE]Repair Damage is basically Cure Wounds but only effects constructs. [/QUOTE]
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