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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e encounters vs. 1e encounters
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7196269" data-attributes="member: 6787650"><p>Sure there were! For example, in 2nd edition, the rules for Troll encounters were contained in the Troll entry of the Monstrous Manual (or equivalent MC):</p><p></p><p>Terrain: Any land</p><p>Frequency: Uncommon</p><p>Organization: Group</p><p>Activity cycle: Night</p><p>Diet: Carnivore</p><p>Treasure: Q(D)</p><p>Number Appearing: 1-12</p><p></p><p>You use this data to decide where troll encounters are appropriate (pretty much anywhere uncivilized), what strength they come in (1-12 of them), what objectives they probably have (satisfying ravenous hunger), and what's left over after you kill them (probably a bit of cheap treasure and some mostly-eaten humanoid corpses).</p><p></p><p>Unfortunately, 5E's MM doesn't have any of this encounter-building data at all so the DM has to either cadge it from AD&D or make it up. 5E does have a different kind of encounter-building rules for using the party's makeup to decide how many trolls there should be, but those rules aren't very good and are ignored by many good DMs including the guy on CriticalRole and apparently even Mike Mearls, the guy who invented them. He just included them in the DMG to satisfy people who insist that they need them.</p><p></p><p>But the better approach is the old-school approach of just creating the world as it is, and letting the players be the ones who tailor their actions to the situation as appropriate. Having the world tailor itself to the PCs' expected actions is weird and backward.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7196269, member: 6787650"] Sure there were! For example, in 2nd edition, the rules for Troll encounters were contained in the Troll entry of the Monstrous Manual (or equivalent MC): Terrain: Any land Frequency: Uncommon Organization: Group Activity cycle: Night Diet: Carnivore Treasure: Q(D) Number Appearing: 1-12 You use this data to decide where troll encounters are appropriate (pretty much anywhere uncivilized), what strength they come in (1-12 of them), what objectives they probably have (satisfying ravenous hunger), and what's left over after you kill them (probably a bit of cheap treasure and some mostly-eaten humanoid corpses). Unfortunately, 5E's MM doesn't have any of this encounter-building data at all so the DM has to either cadge it from AD&D or make it up. 5E does have a different kind of encounter-building rules for using the party's makeup to decide how many trolls there should be, but those rules aren't very good and are ignored by many good DMs including the guy on CriticalRole and apparently even Mike Mearls, the guy who invented them. He just included them in the DMG to satisfy people who insist that they need them. But the better approach is the old-school approach of just creating the world as it is, and letting the players be the ones who tailor their actions to the situation as appropriate. Having the world tailor itself to the PCs' expected actions is weird and backward. [/QUOTE]
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5e encounters vs. 1e encounters
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