Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Expanded Combat Actions and Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 8747311" data-attributes="member: 19270"><p>I only got to grappling, which is the one I'm most familiar with having seen it royally fail across multiple editions as being too complex. It's an ambitious project you're trying to "tackle."</p><p></p><p><strong>Grappling. </strong>D&D has oft tried and oft failed to make complex, realistic grappling rules.</p><p></p><p>Since attempting a grapple does not provoke AoO, the ability to disable an enemy's weapon hand, especially with 2-handed weaponry, would trump trying to whittle down its hit points. Because monsters usually outnumber PCs, PCs will likely get frustrated when the DM repeatedly disables their primary warrior's ability to attack using intelligent monsters that know this is a combat option. Also, you're adding a headache tracking (who has what arm).</p><p></p><p><em>Chokehold.</em> With a Con 11 or below enemy OR PC, I can reduce their HP, no matter how high, to 0 in 1 round using a single grapple attempt. That's insane power equivalent to many high-level spells. Also, could an enemy in a chokehold effectively (realistically) wield a 2-handed sword? How would this work with say a dragon grappling a halfling? Or a halfling trying to put a dragon in a chokehold?</p><p></p><p>Losing Grapple on Damage. I'd have to see this in play, but it seems to dissuade grappling when 1 point of damage could trigger a fail after a success, and would seem to presume damage is a distractor. What about constructs and other beings that don't respond to damage in any meaningful way?</p><p></p><p>For inspiration, also consider some old-school AD&D and 3rd edition features with the caveat that universally the more complex grapple has ever gotten in prior editions, the less popular it was. No edition kept grapple rules intact even remotely like its predecessor. Hence 5E's solution of simplicity. Even so: (1) If I break a grapple, I can immediately try my own grapple for free; (2) if I try to grapple an armed creature (including monster unarmed attacks), they get an AoO, (3) those grappled can't attack with anything but a light weapon or unarmed attack, or spell with a free hand (an alternative to tracking disabled limbs, though it again penalizes 2-handed weaponry), (4) a grapple deals unarmed damage to foe when first applied.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8747311, member: 19270"] I only got to grappling, which is the one I'm most familiar with having seen it royally fail across multiple editions as being too complex. It's an ambitious project you're trying to "tackle." [B]Grappling. [/B]D&D has oft tried and oft failed to make complex, realistic grappling rules. Since attempting a grapple does not provoke AoO, the ability to disable an enemy's weapon hand, especially with 2-handed weaponry, would trump trying to whittle down its hit points. Because monsters usually outnumber PCs, PCs will likely get frustrated when the DM repeatedly disables their primary warrior's ability to attack using intelligent monsters that know this is a combat option. Also, you're adding a headache tracking (who has what arm). [I]Chokehold.[/I] With a Con 11 or below enemy OR PC, I can reduce their HP, no matter how high, to 0 in 1 round using a single grapple attempt. That's insane power equivalent to many high-level spells. Also, could an enemy in a chokehold effectively (realistically) wield a 2-handed sword? How would this work with say a dragon grappling a halfling? Or a halfling trying to put a dragon in a chokehold? Losing Grapple on Damage. I'd have to see this in play, but it seems to dissuade grappling when 1 point of damage could trigger a fail after a success, and would seem to presume damage is a distractor. What about constructs and other beings that don't respond to damage in any meaningful way? For inspiration, also consider some old-school AD&D and 3rd edition features with the caveat that universally the more complex grapple has ever gotten in prior editions, the less popular it was. No edition kept grapple rules intact even remotely like its predecessor. Hence 5E's solution of simplicity. Even so: (1) If I break a grapple, I can immediately try my own grapple for free; (2) if I try to grapple an armed creature (including monster unarmed attacks), they get an AoO, (3) those grappled can't attack with anything but a light weapon or unarmed attack, or spell with a free hand (an alternative to tracking disabled limbs, though it again penalizes 2-handed weaponry), (4) a grapple deals unarmed damage to foe when first applied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Expanded Combat Actions and Systems
Top