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<blockquote data-quote="Giant Octopodes" data-source="post: 8747328" data-attributes="member: 7037488"><p>Thank you very much for the reply! Indeed the goal would be that often grappling is a useful maneuver and presents an advantageous option over just dealing damage. Regarding how it would play out in terms of enemy vs player tactics, this is imho one of the easier things to implement so I'll definitely be doing playtesting over the next few sessions I run (my players are fine with experiments like that), I'll certainly advise how it goes! At times tracking a state per combatant doesn't seem excessive to me, but hey, I could certainly be wrong. </p><p></p><p>Keep in mind that the increased Draw of grappling is also reduced by the increased Risk of grappling when it can be broken by damage. If you're dealing no damage yourself, just grappling them, and then your grapple gets broken without it having prevented them from doing something (such as if they have a one handed weapon they can draw and jam into your ribs), then your turn was effectively wasted. Again though I agree, I definitely want to see it in play and see how it goes.</p><p></p><p>For Chokehold, I think you're misreading the rules a bit. The stages of suffocation go like this (thankfully):</p><ul> <li data-xf-list-type="ul">Hold your breath a number of minutes / rounds equal to <strong>1 plus</strong> your Con Modifier (min 1/2, rounded up to 1 in this case)</li> <li data-xf-list-type="ul">'Survive' / Remain Conscious for a number of rounds equal to your Con modifier, <strong>min 1</strong></li> <li data-xf-list-type="ul">Fall unconscious</li> </ul><p></p><p>Frankly, a creature with 10 or less Con falling unconscious after the chokehold has not been broken for 3 rounds is a perfectly acceptable outcome to me. We'll see if it gets nutty, but if their Con is 10 or less, how high can their HP really be? If they didn't break a chokehold in 3 rounds, and no allies came to assist, even with the losing grapple on damage, was the outcome of the combat in question anyway?</p><p></p><p>As far as a Halfling choking out a dragon, it'd have to be a Wyrmling; remember that you can't grapple a creature more than 1 size category larger than you. As far as a Dragon choking out a halfling, it doesn't have the "attack" action, so it's a moot point.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8747328, member: 7037488"] Thank you very much for the reply! Indeed the goal would be that often grappling is a useful maneuver and presents an advantageous option over just dealing damage. Regarding how it would play out in terms of enemy vs player tactics, this is imho one of the easier things to implement so I'll definitely be doing playtesting over the next few sessions I run (my players are fine with experiments like that), I'll certainly advise how it goes! At times tracking a state per combatant doesn't seem excessive to me, but hey, I could certainly be wrong. Keep in mind that the increased Draw of grappling is also reduced by the increased Risk of grappling when it can be broken by damage. If you're dealing no damage yourself, just grappling them, and then your grapple gets broken without it having prevented them from doing something (such as if they have a one handed weapon they can draw and jam into your ribs), then your turn was effectively wasted. Again though I agree, I definitely want to see it in play and see how it goes. For Chokehold, I think you're misreading the rules a bit. The stages of suffocation go like this (thankfully): [LIST] [*]Hold your breath a number of minutes / rounds equal to [B]1 plus[/B] your Con Modifier (min 1/2, rounded up to 1 in this case) [*]'Survive' / Remain Conscious for a number of rounds equal to your Con modifier, [B]min 1[/B] [*]Fall unconscious [/LIST] Frankly, a creature with 10 or less Con falling unconscious after the chokehold has not been broken for 3 rounds is a perfectly acceptable outcome to me. We'll see if it gets nutty, but if their Con is 10 or less, how high can their HP really be? If they didn't break a chokehold in 3 rounds, and no allies came to assist, even with the losing grapple on damage, was the outcome of the combat in question anyway? As far as a Halfling choking out a dragon, it'd have to be a Wyrmling; remember that you can't grapple a creature more than 1 size category larger than you. As far as a Dragon choking out a halfling, it doesn't have the "attack" action, so it's a moot point. [/QUOTE]
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