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5e Familiar thread (both warlock and animal/spirit thingies)
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<blockquote data-quote="Cleon" data-source="post: 8550083" data-attributes="member: 57383"><p>All evil fears a true scotsdragon!</p><p></p><p>Okay, the Paladin's version is:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px"><strong>Divine Sense</strong></span></p> <p style="margin-left: 20px">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <em>hallow</em> spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p><p></p><p>I'm inclined to make it a bit less effective than that, if only to give any Paladins in the party a purpose!</p><p></p><p>Probably remove the ability to have it locate the good/evil so it only "smells" their presence within range, maybe reduce range, and I like the idea of overwhelming (too powerful) good evil having so strong a "smell" it temporarily blinds the sense.</p><p></p><p>Wouldn't bother restricting it to a certain number of uses per day though. Mostly as it's less of a pain if you don't have to keep track of them.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8550083, member: 57383"] All evil fears a true scotsdragon! Okay, the Paladin's version is: [INDENT][SIZE=6][B]Divine Sense[/B][/SIZE] The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the [I]hallow[/I] spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.[/INDENT] I'm inclined to make it a bit less effective than that, if only to give any Paladins in the party a purpose! Probably remove the ability to have it locate the good/evil so it only "smells" their presence within range, maybe reduce range, and I like the idea of overwhelming (too powerful) good evil having so strong a "smell" it temporarily blinds the sense. Wouldn't bother restricting it to a certain number of uses per day though. Mostly as it's less of a pain if you don't have to keep track of them. [/QUOTE]
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