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[5e] Fate-like Points or bennies or... ?
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<blockquote data-quote="DEFCON 1" data-source="post: 6341200" data-attributes="member: 7006"><p>Yeah... Inspiration is a little bit different from Fate points in that you acquire them for playing to your BIFTs... but you don't have to spend them on the rolls and checks that fall under your BIFTs purview. Whereas you start with a pool of Fate points to start with and specifically spend to re-roll or add +2 to those checks that are directly related to the Aspect in question.</p><p></p><p>In Fate, you might have an Aspect called 'Intractable'. And when you make a poor roll or check on something where you being 'Intractable' (and thus better at it) might apply... you spend your point and re-roll. Whereas in D&D, if you had a Personality Trait of 'Intractable'... during the course of the game you just roleplay as Intractable and the DM will grant you an Inspiration point. This then can get spent at some later point for any type of roll where you want Advantage, even if the roll or check has nothing to do with being Intractable.</p><p></p><p>In truth... gaining Inspiration is the equivalent of Compelling your own Aspect in Fate, which grants you a Fate point. The only difference is that you don't need to spend that Inspiration/Fate point on a roll or check directly related to your BIFT/Aspect. It can be used on whatever check you want or even given away.</p><p></p><p>Personally... I don't know yet how I'm going to play it. While I really probably should give the BIFT/Inspiration rules a drive as they are written... I like the rules of Aspects/Fate enough to perhaps just use those rules anyway. I kind of prefer the idea of only spending your Inspiration point to gain Advantage on those checks directly related to one of your BIFTs. It highlights just how important that part of your personality is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6341200, member: 7006"] Yeah... Inspiration is a little bit different from Fate points in that you acquire them for playing to your BIFTs... but you don't have to spend them on the rolls and checks that fall under your BIFTs purview. Whereas you start with a pool of Fate points to start with and specifically spend to re-roll or add +2 to those checks that are directly related to the Aspect in question. In Fate, you might have an Aspect called 'Intractable'. And when you make a poor roll or check on something where you being 'Intractable' (and thus better at it) might apply... you spend your point and re-roll. Whereas in D&D, if you had a Personality Trait of 'Intractable'... during the course of the game you just roleplay as Intractable and the DM will grant you an Inspiration point. This then can get spent at some later point for any type of roll where you want Advantage, even if the roll or check has nothing to do with being Intractable. In truth... gaining Inspiration is the equivalent of Compelling your own Aspect in Fate, which grants you a Fate point. The only difference is that you don't need to spend that Inspiration/Fate point on a roll or check directly related to your BIFT/Aspect. It can be used on whatever check you want or even given away. Personally... I don't know yet how I'm going to play it. While I really probably should give the BIFT/Inspiration rules a drive as they are written... I like the rules of Aspects/Fate enough to perhaps just use those rules anyway. I kind of prefer the idea of only spending your Inspiration point to gain Advantage on those checks directly related to one of your BIFTs. It highlights just how important that part of your personality is. [/QUOTE]
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[5e] Fate-like Points or bennies or... ?
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