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5E Feat Option = D&D On Easy Mode?
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<blockquote data-quote="Shiroiken" data-source="post: 7538686" data-attributes="member: 6775477"><p>Oddly, events had changed dramatically by the next time I got an ASI, and took Mobile instead.</p><p></p><p>Agreed. This is why rolled stats are actually a bad thing. With point buy and array capping your starting ability at 17, you shouldn't "run out" until level 10 (except fighters), and the average campaign comes to an end around that point. If Feats were valued equal to +2 to secondary abilities, no one would ever take them until their primary was maximized, which would realistically defeat their purpose. If you allow rolled scores, use a modified point buy/array, or run a high level campaign, then Feats are going to be much more common.</p><p></p><p>This is an unfortunate aspect of tying ASI and Feats together. I did not care for it when revealed, because I generally like rolled characters. If there are no Feats, then someone who rolled well will start off better than someone who rolled average, but they would eventually both cap at 20*. With Feats, the person who rolls well will *always* be better, since they can just take Feats instead.</p><p></p><p></p><p>*I also wish they would have capped ability scores at 18, but that's because I'm a crotchety grognard.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7538686, member: 6775477"] Oddly, events had changed dramatically by the next time I got an ASI, and took Mobile instead. Agreed. This is why rolled stats are actually a bad thing. With point buy and array capping your starting ability at 17, you shouldn't "run out" until level 10 (except fighters), and the average campaign comes to an end around that point. If Feats were valued equal to +2 to secondary abilities, no one would ever take them until their primary was maximized, which would realistically defeat their purpose. If you allow rolled scores, use a modified point buy/array, or run a high level campaign, then Feats are going to be much more common. This is an unfortunate aspect of tying ASI and Feats together. I did not care for it when revealed, because I generally like rolled characters. If there are no Feats, then someone who rolled well will start off better than someone who rolled average, but they would eventually both cap at 20*. With Feats, the person who rolls well will *always* be better, since they can just take Feats instead. *I also wish they would have capped ability scores at 18, but that's because I'm a crotchety grognard. [/QUOTE]
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