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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5E Feats Compared to 3E Feats
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<blockquote data-quote="Celtavian" data-source="post: 6416961" data-attributes="member: 5834"><p>Can you point out the part of Great Weapon Mastery that says you can't move during attacks? We couldn't find it. The feat says if you crit or bring opponent below zero, you get attack as a bonus action attack. Doesn't say you can't move before you take it.</p><p></p><p>I accounted for Shields providing a +1 bonus to AC. If shields and armor provide more than a +1 bonus the game will be slanted so far in the favor of the players as to make even the highest level encounters trivial. A Challenge 23 Solar only has +15 to hit. If they allow more than +1 on Armor, your AC potential becomes in excess of 24. AC 18 plate, +2 shield, +1 defensive fighting, +1 ring, +1 armor, +1 shield. AC 24. Solar needs a 9 or better to hit. This is one of the toughest creatures in the game. That would mean almost everything else would have a far more difficult time hitting. Given hit points and healing, you would make encounters trivial on the part of the PCs. I thought they were trying to avoid these problems. You would also negate the effectiveness of lower level creatures still providing a challenge. That's why I figure magic bonuses to AC wont' go above +1. </p><p></p><p>I imagine magic weapon enhancements won't go above +1. Otherwise you make boundless accuracy sort of pointless. Though hard to be sure given <em>magic weapon</em> spell maxes at +3. I figure that is for a maximum of an hour and requires a limited spell slot.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6416961, member: 5834"] Can you point out the part of Great Weapon Mastery that says you can't move during attacks? We couldn't find it. The feat says if you crit or bring opponent below zero, you get attack as a bonus action attack. Doesn't say you can't move before you take it. I accounted for Shields providing a +1 bonus to AC. If shields and armor provide more than a +1 bonus the game will be slanted so far in the favor of the players as to make even the highest level encounters trivial. A Challenge 23 Solar only has +15 to hit. If they allow more than +1 on Armor, your AC potential becomes in excess of 24. AC 18 plate, +2 shield, +1 defensive fighting, +1 ring, +1 armor, +1 shield. AC 24. Solar needs a 9 or better to hit. This is one of the toughest creatures in the game. That would mean almost everything else would have a far more difficult time hitting. Given hit points and healing, you would make encounters trivial on the part of the PCs. I thought they were trying to avoid these problems. You would also negate the effectiveness of lower level creatures still providing a challenge. That's why I figure magic bonuses to AC wont' go above +1. I imagine magic weapon enhancements won't go above +1. Otherwise you make boundless accuracy sort of pointless. Though hard to be sure given [I]magic weapon[/I] spell maxes at +3. I figure that is for a maximum of an hour and requires a limited spell slot. [/QUOTE]
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