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General Tabletop Discussion
*Dungeons & Dragons
[5e] Feats, what gives?
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<blockquote data-quote="Gadget" data-source="post: 7205593" data-attributes="member: 23716"><p>In the past, feats have had a tendency to induce a "build" type mentality that some tables and play styles do not enjoy. They have tended to lead to, or at least be the banner carrier for, an ever increasing 'acceptable' baseline of performance/effectiveness standard that players can feel compelled to try and match. They were especially problematic in 3e (when they were introduced) and continued to have issues in 4e. In 5e, the design of feats tends to be very hit or miss, with some adding nice flavor and diversity to a character, others leading to the perception of a 'necessity' for a certain build (Oh, you want to be a two handed melee guy? You have to take xyz feat to really realize that vision). The saving grace for feats in 5e is that, unlike its immediate predecessors, there is not an every expanding river of 'splat' books adding more and more feats to select from and optimize one's character, constantly creating new baselines for effectiveness and power (that is if you view this as a problem, many do not).</p></blockquote><p></p>
[QUOTE="Gadget, post: 7205593, member: 23716"] In the past, feats have had a tendency to induce a "build" type mentality that some tables and play styles do not enjoy. They have tended to lead to, or at least be the banner carrier for, an ever increasing 'acceptable' baseline of performance/effectiveness standard that players can feel compelled to try and match. They were especially problematic in 3e (when they were introduced) and continued to have issues in 4e. In 5e, the design of feats tends to be very hit or miss, with some adding nice flavor and diversity to a character, others leading to the perception of a 'necessity' for a certain build (Oh, you want to be a two handed melee guy? You have to take xyz feat to really realize that vision). The saving grace for feats in 5e is that, unlike its immediate predecessors, there is not an every expanding river of 'splat' books adding more and more feats to select from and optimize one's character, constantly creating new baselines for effectiveness and power (that is if you view this as a problem, many do not). [/QUOTE]
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Community
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[5e] Feats, what gives?
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