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General Tabletop Discussion
*Dungeons & Dragons
[5e] Feats, what gives?
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<blockquote data-quote="Waterbizkit" data-source="post: 7205726" data-attributes="member: 6802604"><p>Hi,</p><p></p><p>I'm a complete <strong>REDACTED</strong> player of the worst kind. I'm <em>going</em> to break your game if I want to. Want to restrict feats? Go ahead. Want to cut some of the classes? You do you boss. Going to go whole-hog and restrict alignments to good only? Sweet. I'm <em>gonna</em> <strong>break</strong> your game if I want to.</p><p></p><p>End scene.</p><p></p><p>Sorry for the hyperbole, I was mostly just having a laugh. In my experience, which will certainly be less than many of you, <strong>players</strong> will be a problem if that's their intent and no number of restrictions is going to slow them down. This doesn't mean everyone needs to allow everything in their games or they're a "bad" DM, far from it. Just skim my post history and it won't take any of you too long to find that I love reading about everyone's house rules or campaign restrictions because the best thing about this game is making it our own.</p><p></p><p>That said, I feel like many people are too quick to jump on feats or similar options as the root of problem players... I'll agree to disagree. Anyway... what was my point? I forget... fin.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7205726, member: 6802604"] Hi, I'm a complete [B]REDACTED[/B] player of the worst kind. I'm [I]going[/I] to break your game if I want to. Want to restrict feats? Go ahead. Want to cut some of the classes? You do you boss. Going to go whole-hog and restrict alignments to good only? Sweet. I'm [I]gonna[/I] [B]break[/B] your game if I want to. End scene. Sorry for the hyperbole, I was mostly just having a laugh. In my experience, which will certainly be less than many of you, [B]players[/B] will be a problem if that's their intent and no number of restrictions is going to slow them down. This doesn't mean everyone needs to allow everything in their games or they're a "bad" DM, far from it. Just skim my post history and it won't take any of you too long to find that I love reading about everyone's house rules or campaign restrictions because the best thing about this game is making it our own. That said, I feel like many people are too quick to jump on feats or similar options as the root of problem players... I'll agree to disagree. Anyway... what was my point? I forget... fin. [/QUOTE]
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[5e] Feats, what gives?
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