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*Dungeons & Dragons
[5e] Feats, what gives?
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<blockquote data-quote="Warpiglet" data-source="post: 7205730" data-attributes="member: 6689161"><p>Simple. </p><p></p><p>Some people want their challenges and world to be a challenge, and worry that by crunching numbers a player can tilt the balance.</p><p></p><p>Others suggest that you just up the ante.</p><p></p><p>Then some worry that penalizes the less powerful.</p><p></p><p>I say try to play with a group that has a similar focus and its all good. Either that or don't equate a good time with being 1:1 damage output with the next guy and roll with it. The game is built on some assumptions and the number of class, feat, multiclass and race combinations have been tested in every possible combination. Some things are going to get silly if you combine enough and I suspect that is why AL wants PHB+1.</p><p></p><p>Some people are not into the 3rd edition combine 10 prestige classes for MOAR power...some people ARE. Neither is right but I prefer to play in one of these camps for the most part. </p><p></p><p>A major thing I judged 5e by was whether A. you could simply make sh*t tons of magic at a whim and B. whether there were millions of prestige classes that could be combined. Neither one of these possibilities sit well with me, personally. Its all preference.</p><p></p><p>Some DMs don't like to deal with combinations that make others feel feeble, that things that do not seem to have any verisimilitude in their campaign world or that demand challenges that others in the party cannot rise to.</p><p></p><p>My group has access to anything we want because we are friends and don't want to ruin the campaign or make others have less fun. We use some restraint and do some things for MOAR power and some things for RP. Most groups I suspect are similar.</p><p></p><p>However, you can encounter individuals that make the most powerful character they can and do not worry a great deal about the fun of others, throw their weight around and make challenges less exciting. DMs can match any of it. However some want to have fun and not work so damn hard to modify things into relevance for the fringe players who do not exercise any restraint.</p><p></p><p>I think it can be a real problem...but the problem lies more with the player group than the ruleset. </p><p></p><p>TLDR: Do what you want but don't f*** up the game and the prep the DM does and for Pete's sake remember other people want to have fun as well. Respect the game and the DM might leave more options open to you! Like feats...</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7205730, member: 6689161"] Simple. Some people want their challenges and world to be a challenge, and worry that by crunching numbers a player can tilt the balance. Others suggest that you just up the ante. Then some worry that penalizes the less powerful. I say try to play with a group that has a similar focus and its all good. Either that or don't equate a good time with being 1:1 damage output with the next guy and roll with it. The game is built on some assumptions and the number of class, feat, multiclass and race combinations have been tested in every possible combination. Some things are going to get silly if you combine enough and I suspect that is why AL wants PHB+1. Some people are not into the 3rd edition combine 10 prestige classes for MOAR power...some people ARE. Neither is right but I prefer to play in one of these camps for the most part. A major thing I judged 5e by was whether A. you could simply make sh*t tons of magic at a whim and B. whether there were millions of prestige classes that could be combined. Neither one of these possibilities sit well with me, personally. Its all preference. Some DMs don't like to deal with combinations that make others feel feeble, that things that do not seem to have any verisimilitude in their campaign world or that demand challenges that others in the party cannot rise to. My group has access to anything we want because we are friends and don't want to ruin the campaign or make others have less fun. We use some restraint and do some things for MOAR power and some things for RP. Most groups I suspect are similar. However, you can encounter individuals that make the most powerful character they can and do not worry a great deal about the fun of others, throw their weight around and make challenges less exciting. DMs can match any of it. However some want to have fun and not work so damn hard to modify things into relevance for the fringe players who do not exercise any restraint. I think it can be a real problem...but the problem lies more with the player group than the ruleset. TLDR: Do what you want but don't f*** up the game and the prep the DM does and for Pete's sake remember other people want to have fun as well. Respect the game and the DM might leave more options open to you! Like feats... [/QUOTE]
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[5e] Feats, what gives?
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