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General Tabletop Discussion
*Dungeons & Dragons
[5e] Feats, what gives?
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<blockquote data-quote="jasper" data-source="post: 7205872" data-attributes="member: 277"><p>and you read badly. Some feats are ok. Some are not okay. If I was going to homebrew I would limit or drop certain feats. Most of people I have game with who were power gamers demanded that their fun was the most important and only cared for their enjoyment of the game. And I only gamed with them for social reasons. I also wasted lots of time trying to challenge their pcs, while not pancaking the standard array pcs.</p><p>The Optimizers knew and were okay with what limits I placed on splat books/etc.</p><p>If you power game knock yourself out. I just will not dm for you.</p><p></p><p>PS. The muppet should let the little jedi kid get a newspaper route and buy his mother out of hock. The poor tyke could just force push papers into pass air cars and inside a month made enough credits to pay off his mommy's debt.</p></blockquote><p></p>
[QUOTE="jasper, post: 7205872, member: 277"] and you read badly. Some feats are ok. Some are not okay. If I was going to homebrew I would limit or drop certain feats. Most of people I have game with who were power gamers demanded that their fun was the most important and only cared for their enjoyment of the game. And I only gamed with them for social reasons. I also wasted lots of time trying to challenge their pcs, while not pancaking the standard array pcs. The Optimizers knew and were okay with what limits I placed on splat books/etc. If you power game knock yourself out. I just will not dm for you. PS. The muppet should let the little jedi kid get a newspaper route and buy his mother out of hock. The poor tyke could just force push papers into pass air cars and inside a month made enough credits to pay off his mommy's debt. [/QUOTE]
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[5e] Feats, what gives?
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